EvilTesla-RG
03-12-2010, 02:43 AM
I am still relitivly new to action script, and I have been working on my first project, a flash racing game.
Becouse of the unique game play of my racing game (ships are pushed by wind, and slingshot around gravity wells) I have quite a bit of code. But, it seems a bit much.
So I'm just curious how big the common actionscript project is.
This racing game I have, currently has 25 classes, and soon to be more.
My biggist class has 46 variables and constants.
Is this normal for a flash project? Or do I probably have excess code?
Thanks
Becouse of the unique game play of my racing game (ships are pushed by wind, and slingshot around gravity wells) I have quite a bit of code. But, it seems a bit much.
So I'm just curious how big the common actionscript project is.
This racing game I have, currently has 25 classes, and soon to be more.
My biggist class has 46 variables and constants.
Is this normal for a flash project? Or do I probably have excess code?
Thanks