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View Full Version : Texture problem in swf when Swift3d export Papervision3d


thuannp
09-19-2010, 04:13 AM
Hi all !
I am newbie with Swift3D, papervision3d. My problem is about texture displaying. I used 3dsmax 2010 to create an iphone 3D model, then export it to 3ds file.

After that, I import the 3ds file to Swift3D, but all texture maps that I've just assigned in 3dsmax disappeared. I assign them again by Swift3D material. It's now OK. Then, I export the iphone model to Papervision3D, run FLA file by Adobe Flash CS5, compile to SWF.

The texture of iPhone model is so good if I see it in the front. But when I use my mouse to rotate its view, the texture is broken. Please paste addresses below because I can't insert image in this forum (post count under 50)


w w w.vietaa.com/3D/1.jpg

w w w.vietaa.com/3D/2.jpg

w w w.vietaa.com/3D/3.jpg

You can overview at:

w w w.vietaa.com/3D/iphone.html

Please help me to solve that problem. Detailed information about my software:

- Windows 7 Ultimate
- 3dsmax Design version 2010
- Models created in 3dsmax before being exported to Swift3d are in the form of Editable Spline. I tried converting them to Editable Mesh, but the same result.
- Swift3D version 6.0 build 926
- Adobe Flash CS5 11.0.0.485
- The used texture bitmaps’ sizes are about 250px width and 500px height

When I export models from Swift3D to Papervision3D, the Popup show: Would you like to enable texture baking for this export ? I tried both ways, enabling texture baking and not enabling, but when texture baking are enabled, the result is more terrible.

w w w.vietaa.com/3D/7.jpg


Thanks so much