katya
02-10-2011, 07:36 PM
Is there a event I can use to check that all bitmaps are loaded before I try to display a frame? i.e.,
class myApplet extends MovieClip {
public function MyApplet() {
addEventListener(someEvent, load);
} //this event would be dispatched by frame 3
function load(ev:Event) {
gotoAndPlay(3);
}
}
The problem I have is that the frame displays before the bitmaps are done loading, so they don't show up -- although if I have a button to reload the frame, and wait even a tiny bit before I click the button, then the bitmaps show up perfectly.
Or is there some other solution? My bitmaps are only about 300x300, so well below the size limit.
Thank you!!
class myApplet extends MovieClip {
public function MyApplet() {
addEventListener(someEvent, load);
} //this event would be dispatched by frame 3
function load(ev:Event) {
gotoAndPlay(3);
}
}
The problem I have is that the frame displays before the bitmaps are done loading, so they don't show up -- although if I have a button to reload the frame, and wait even a tiny bit before I click the button, then the bitmaps show up perfectly.
Or is there some other solution? My bitmaps are only about 300x300, so well below the size limit.
Thank you!!