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View Full Version : making "sure" it works on portable


funkii39
12-09-2011, 12:41 AM
I'm not too sure which category -putting your app on a port. device??

where in Flash cs5.5 does one check on how the App would work on a ,say ,Blackberry Playbook... lik, are there settings 'all over the place'(!!)
or is it a means.. to (only, pretty much) do test project>Device Central?

iamgotenks
12-09-2011, 02:12 AM
The best place (by far) is on the actual device itself. A lot of your code will work sweet as when it's in flash (and emulators possibly) but when you get it onto your mobile device it will probably run like *#$@. You really really need to optimize at this point. Try to get rid of your vector graphics before testing on your mobile device. I'm going to dig out a really good optimization guide from Adobe and probably stick it into the as3 forums.

funkii39
12-10-2011, 04:46 PM
thanks! :-)