View Full Version : Importing Illustrator Art
batcrazee
04-29-2003, 07:49 PM
I have done this before and have had no probs....I believe that with my upgrade to Illustrator 10 the art imports funny....rounded edges are no longer rounded but blocked off. I have searched the forum archives and havent found any convos on the topic....but am sure somebody has seen it happen and has fixed it....THX
jefmyers
04-29-2003, 08:11 PM
have you tried exporting them out of Illustrator as swf, then importing them in to flash? when you export them you get some options, i can't rember off the top what they are, but you might be able to change something there?
-jef
batcrazee
04-30-2003, 07:05 PM
THX
Of course it usually that simple....it is getting a little difficult to keep up with 5 programs and all their doodads....
exactpixel
04-30-2003, 08:37 PM
lol, thats funny, I have the same problem with doodads....
i've been banging my head trying to figure out why my illustrator files have been "un-importable". solved my problem, thanks
batcrazee
05-01-2003, 04:18 PM
glad to help I figured I wasnt the only one "banging my head"...
wownflutter
09-30-2003, 02:38 PM
Did you ever figure out how to prevent this from happening?
Thx
exactpixel
09-30-2003, 03:31 PM
export them out of Illustrator as swf, then importing them in to flash.
that seems to work just fine, sucks with gradients. but you can always png em up if they are needed that badly.
wownflutter
09-30-2003, 03:41 PM
Especially on vector rounded shapes from ai as swfs....
I get chopping.
Not quite sure how to correct this...?
exactpixel
09-30-2003, 03:54 PM
if i have tons of rounded images i get that choppy crap, but if you seporate the layers into individual swfs(from illustrator) it helps out quite a bit (but not all the layers... that would be way too much work). What exactly is the illustrator file of (curious)?
and some times exporting as an swf is not theright approach due to file size. when you export as a swf, each object, text character etc. becomes a seperate object. The more objects you have the heavier the file becomes. I had a project that used an interface created in illustrator. the file as an swf was 2mb, so i png'd it and dropped it to 40kb.. i went even further into the optimizing game but i'm sure you get the picture.
you probably know this but i'm sure there are people who will read these post who don't.
Xenozip
09-30-2003, 07:59 PM
I'm not really sure what is meant by "blocked off". You mean that when you import, it becomes a square instead of a sphere or rounded image?
I usually just trace the bitmap in flash using the "trace bitmap" option, once the file is imported. Then you can just convert it into a new symbol and delete the original imported graphic.
The 'trace bitmap' option in flash seems to work very if you set it to pixle for pixle with no smoothing.
manuelarean
10-01-2003, 12:20 PM
Eventhough that vector programs like AI and FH let us work with "lines", for postcript (the core of vector applications), any line is in fact a rectangle (in some cases with rounded corners), and maybe when you import this kind of files to Flash the information about the line tips is losed , so you could "expand" the lines in your vector aplication before import to flash...
Excuse me about my english
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