View Full Version : Game check please
Ohrycle
06-26-2003, 11:07 PM
Seems like another version of Othello (aka Reversi). I like it. Mainly because I really like othello.
Are you trying to get your game to "learn" so it will become more difficult?
Ohrycle
06-26-2003, 11:07 PM
If you get around to it, you might want to try harder levels, and different time the AI thinks. :-)
Hi,
not a whole site check but just a game check please. It's the first one I've built so it's pretty basic in the scheme of things. I think I'm about 75% of the way there with the design / lighting effects. As far as the code goes, it should be working 100% although it's a little dirty and I keep finding minor bugs. The AI was reset a couple of days ago, so it shouldn't be particularly challenging until it's been played a few more times.
I'd much appreciate opinions / suggestions / bug reports.
I just pinched the game rules off an old mobile phone I had and the phone called it 'opposites'. If anyone knows what the game is traditionally called, or has a good suggestion I'd love to here it.
Here's the link (http://www.232nd.net/opposites.htm).
cheers.
zero1
06-27-2003, 12:38 AM
"Blue stuck.... Green to move"
I am winning... the program stucked... cant continue...
Seems like the AI dont want to move...
great game though... :D
grrrrrrr...:mad: I thought I'd fixed that. Thanks for trying it though.
cheers.
Colin Campbell
06-27-2003, 03:35 AM
Am I stupid if I lost? lol I lost once and won once. I didn't quite get how to play though. Maybe a pop-up with a closer examination of how to play would help.
Hmmm... not sure what happened to this post. Somebody didn't fix what they were trying too during the down time. Still I'm sure it'll get fixed.
I've rigged the game so that Blue has to get stuck, and Green continues playing fine. I don't think that's the problem, I think it's freezing and the 'script making flash player play slow' warnign thingy hasn't popped up yet. Would that make sense?
Yes- I'm trying to get the game to learn to play. If it hasn't played any games it selects from it's legal moves randomly. During each game it records what moves helped a player win, and which moves lost. The next time it plays it gives preference to those moves that were winners, if it can't decide it picks randomly. The problem with adding levels, is it would break up this method of learning (it could learn to be stupid if you only played the easy level). This only works because it's a positional game, and the AI works on a percentage odds principle.
In terms of allocating more time, at the moment it returns it's move almost instantaneously, I had to put the pause on because it moved so fast, people didn't notice it was their turn again.
cheers.
Timmee_3Styler
06-28-2003, 12:50 AM
nice programming :)
AI is my favourite part of programmming
GREAT JOB
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