View Full Version : wow...... Check this out
krob81
12-01-2003, 05:39 PM
How did he create this?
Is it just motion tweening or is it some other kind of flash secret? Some kind of isometric plane?
http://www.leftofsix.com/design/multimedia/01/iveLoadme.html
Colin Campbell
12-01-2003, 05:58 PM
You could create that with a 3D program and lots of keyframes... but i don't think that would be easy. Swift 3D maybe?
BTW: welcome to the forums!
krob81
12-01-2003, 06:02 PM
thanks.....
I was a member of Kirupa for a long time. Im glad to be a part of these forums too.
I agree with Colin. It's probably Swift 3d or Plasma or similar, but it's probably a lot easier than it looks. It looks like it's just a static object and the camera is motion tweened with smooth incoming and outgoing curves which give it the easing effects.
jubei
01-29-2004, 12:23 AM
Yeah, i'd say they made it all in swift 3d or something similar and got it to generate frame by frame animations from one shot to the next. It looks pretty tidy, anyway.
Timmee_3Styler
01-29-2004, 09:11 AM
from my knowledge I think swift3d was the final step, he had to use something before hand I believe since swift3d from what I know only have a few text n shapes to work with, makings those lines out of those shapes would be hard
senocular
01-29-2004, 10:22 AM
I can say that if I was going to do this now, Id draw it all in Flash first, then import it in Swift3D and generate the frame by frame animations needed to go from each section by camera movement accross the imported image. Simple goto statements are all that are needed to operate it from within Flash once those animations are exported and brought back into Flash.
if it is a vector animation generated in swift, it sure is bulky in memory...2.3 mB?
skee
Timmee_3Styler
01-29-2004, 11:22 AM
Originally posted by senocular
I can say that if I was going to do this now, Id draw it all in Flash first, then import it in Swift3D and generate the frame by frame animations needed to go from each section by camera movement accross the imported image. Simple goto statements are all that are needed to operate it from within Flash once those animations are exported and brought back into Flash.
hmm Swift could import swf...hmmmmmmmmmmmmm gives me something to think about ;)
senocular
01-29-2004, 11:46 AM
Originally posted by skee
it sure is bulky in memory...2.3 mB?
skee
thats what I was thinking :D
kloot
01-29-2004, 12:11 PM
Originally posted by skee
if it is a vector animation generated in swift, it sure is bulky in memory...2.3 mB?
skee
whatever it is, black marker on white board digicammed into and tweeked in flash, it sure is huge,
an it don't do too much, all that for a still image!
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