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View Full Version : HELP...need to understand levels


Linda
07-13-2001, 03:10 PM
I discovered that I don't have a clue about levels and it's causing problems. Is there anywhere I can get a better understanding?

Here's what happened...I have a main movie (level 0) that launches several other movies (level 1) when the user makes a selection from the main movie. After the selection (level 1) is complete, it returns to the main movie (level 0)using. I have a MC that is a flashing forward arrow that should only appear when appropriate. If I launch the secondary movies in level 1, the MC plays when it shouldn't (guess it's somehow coming from the level 0 movie). If I make all level 0, this doesn't happen. I'm really lost!

Here's are the actions on the final forward button that told it to return to the main movie:

on (release) {
unloadMovieNum (1);
loadMovieNum ("mod_menu.swf", 0);
}

What disadvantages would there be to having all be level 0? Where can I get educated on how levels work? Any help will truly be appreciated.

Linda

red penguin
07-13-2001, 03:42 PM
OK...here's what I see...

the user makes a selection which in turn loads movie into _level1...are they all level one? Make each one a different level...at the end of the loaded movie(last frame) how about unloading it from the frame itself? Are they large files?

Basically...any level loaded into the player will obscure the view of lower levels...The lower ones are still there but you can't see them. If you specify the SAME level as another movie, it will be replaced. You, however, cannot unload _level0. BUT you can REPLACE _level0...but if it is your CONTROL, not wise. So, you are trying to re-load _level0 but in fact it is still there.

Hope this helps you better understand levels. I have yet to really experiment in F5 with this, my experience was with F4...and even then I opted for transforming the swf's to MC's and having a blank first frame, putting each one on it's own layer, and then telling it to play when chosen. Can you do this instead?

-red