cdrake
08-12-2004, 11:08 PM
I use this code to keep score
on (release) {
_root.score = _root.score+10;
}
on (release) {
if (_root.score==100) {
gotoAndStop(72);
}
}
I have it on the movie clip, so when you click it it ads 100 points to the total. Right now, when you get to 100 it automatically goes to the you win frame.
I have a timer set on 1 minute because the movie loops. When the timer runs out it takes you to a you lose page. How do I make it where it doesnt automatically take you to the you win page but waits until the timer runs out and then tells you whether you have enough points or not?
Ive tried this but it doesnt seem to work
else{
this.sec ="00";
this.counterOutput ="00";
{
if (_root.score==100) {
gotoAndStop(2);
}
}
Whereas if the score doesnt equal 100 it takes you to fram 2. Can you change where it has == to > (greater than)
Thanks in advance,
Carey
on (release) {
_root.score = _root.score+10;
}
on (release) {
if (_root.score==100) {
gotoAndStop(72);
}
}
I have it on the movie clip, so when you click it it ads 100 points to the total. Right now, when you get to 100 it automatically goes to the you win frame.
I have a timer set on 1 minute because the movie loops. When the timer runs out it takes you to a you lose page. How do I make it where it doesnt automatically take you to the you win page but waits until the timer runs out and then tells you whether you have enough points or not?
Ive tried this but it doesnt seem to work
else{
this.sec ="00";
this.counterOutput ="00";
{
if (_root.score==100) {
gotoAndStop(2);
}
}
Whereas if the score doesnt equal 100 it takes you to fram 2. Can you change where it has == to > (greater than)
Thanks in advance,
Carey