beau
01-14-2005, 08:08 PM
GAME: Copter Rescue
Copter starts in one area and goes to locate people in need, rescues them and returns them to the start point.
I began building my own iso-version of the game:
http://www.blindslim.com/copter/copter.game.011405.html
And THEN looked into building a tile-based version of the game, following the tutorials and using the parts that seemed to apply to my game, (leaving out the enemies, well, using the enemy but planning to convert them into a person in need)
http://www.blindslim.com/copter/copter.010305.html
I followed the tile-based tutorials, up to the spot of having a scrolling game. The scrolling just kills the gamespeed, but, without scrolling, the game is pretty limited in excitement.
Thoughts:
COULD I build the tile-based version of the game in a huge map, AS it's own movieclip, put that on the stage and move it around based on user input? (if they push UP, then move the tile-based MC down, etc)
After delving into the tile-based stuff for awhile, I finally got the idea that it just isn't feasable for what I'm trying to do.
Thoughts on some easy workarounds to my original version:
- elevate the copter as soon as they take off from the base, and never land on the map, thereby avoiding collision issues with buildings, and depth issues; the copter will always be on top.
- only hitTest when the copter's rescuer is lowered, and test to see if he collides with a person in need.
But before I totally abandon the tile-based concept, I wanted to post my files up here for you to take a look and let me know if I missed something in either following the tile tutorials, OR, maybe I missed something in building my own version.
Thanks for any input.
Here's links to the zipped flash files:
MY version: http://www.blindslim.com/copter/copter.12.27.zip
TILE version: http://www.blindslim.com/copter/01.03.05.zip
Copter starts in one area and goes to locate people in need, rescues them and returns them to the start point.
I began building my own iso-version of the game:
http://www.blindslim.com/copter/copter.game.011405.html
And THEN looked into building a tile-based version of the game, following the tutorials and using the parts that seemed to apply to my game, (leaving out the enemies, well, using the enemy but planning to convert them into a person in need)
http://www.blindslim.com/copter/copter.010305.html
I followed the tile-based tutorials, up to the spot of having a scrolling game. The scrolling just kills the gamespeed, but, without scrolling, the game is pretty limited in excitement.
Thoughts:
COULD I build the tile-based version of the game in a huge map, AS it's own movieclip, put that on the stage and move it around based on user input? (if they push UP, then move the tile-based MC down, etc)
After delving into the tile-based stuff for awhile, I finally got the idea that it just isn't feasable for what I'm trying to do.
Thoughts on some easy workarounds to my original version:
- elevate the copter as soon as they take off from the base, and never land on the map, thereby avoiding collision issues with buildings, and depth issues; the copter will always be on top.
- only hitTest when the copter's rescuer is lowered, and test to see if he collides with a person in need.
But before I totally abandon the tile-based concept, I wanted to post my files up here for you to take a look and let me know if I missed something in either following the tile tutorials, OR, maybe I missed something in building my own version.
Thanks for any input.
Here's links to the zipped flash files:
MY version: http://www.blindslim.com/copter/copter.12.27.zip
TILE version: http://www.blindslim.com/copter/01.03.05.zip