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View Full Version : Controlling main timeline in drag'n'drop game


jaffabase
02-28-2001, 07:20 AM
I've got a small box containing some text that's supposed to be dropped onto one of three target boxes. The movie is stopped. The problem is to resume playing when the correct drag'n'drop action is made. I've tried severeal 'with' statements inside the dragobject's on(release)/stopdrag code.

Any help/hints appriciated

Jaffa

jaffabase
02-28-2001, 07:37 AM
Looks like I was a little bit tired last night, figured it out.

Jaffa