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diggz
03-27-2005, 01:05 PM
Hi All,

Does any one know how i can create something similar to THIS (http://www.plasticparticles.com/) navigation.

I love the way the text scrolls as the bape walks.

Does anyone know how you can make this happen is it all action script ?

Man I love that site

Hope someone can help

D

Barn
03-27-2005, 07:12 PM
And on how many forums are you going to post this message?

Certainly much of that is actionscript. But because you can see stuff, part of it isn't actionscript. And it would take a book to describe all that is going on.

You're just going to have to break things down into component pieces.

Actually, the best place to start is by doing the lessons and tutorials that come with Flash -- learn to walk before trying to run.

And don't run with scissors.

And don't put that in your mouth; you don't know where it's been.

Wait 'til your father gets home!

tcomputerchip
03-28-2005, 05:17 AM
Hi All,

Does any one know how i can create something similar to THIS (http://www.plasticparticles.com/) navigation.

I love the way the text scrolls as the bape walks.

Does anyone know how you can make this happen is it all action script ?

Man I love that site

Hope someone can help

D


Are you insane, that would take me, an experience flash designer probally 1 month to complete. Even for the seasoned pro, probally 1 week to get everything working. There are many, I mean many, components, as "BARN" has already said.

And mostlikely there was about 3 - 5 people working on that to get all the components working. If you are extreamly well versed in FLASH MX AS 2.0 I recommend looking into flash Game books. They will explain alot of that functionality that you are looking for. Because its just a game turned into a navigation.

Best of luck,

G3M3NI
03-28-2005, 06:18 AM
How do you get it to work!! Just comes up with a bunch of graphics that don't do anything... :( How do you start, youve made it sound good...

G3M3NI
03-28-2005, 06:23 AM
Oh.. Hehe... Working fine now third time around... :)

Those components look tricky but doable... If you want 2 know about physics in flash I can tell you that but I just don't have the time to build an example file...

SirNapalm
03-28-2005, 06:50 AM
Well you set your aims high diggz :D :D :D

It took me a while to figure it out at the start I have to admit, but I like it. I think for the average user it would be too difficult to navigate. Like the others have said it is a game that is navigating your movie and there is some serious coding behind that.

If you are serious about it look for game tutorials on the net and start reading AS books :cool:

Good Luck Anyway!

diggz
03-28-2005, 08:17 AM
Thanks for the replies all,

Yeh, I guess it is a bit like learning to drive in a formula one car!

I thought it would be a little out of league to create and if nothing else your replies confirm that. I guess I should learn the rules before I try to break them eh?

Thanks again for the responses.

...Barn, don't worry the matron doesn't let us have anything sharp. :)

Barn
03-29-2005, 07:08 AM
Barn, don't worry the matron doesn't let us have anything sharp.
Well, you'd best watch out for those matrons, too. You never know what they might try with those sneaky soft-soled shoes and rubber gloves.
:eek:

G3M3NI
04-02-2005, 07:29 AM
Lol... I tried making something like that... But the "advanced" hitTests didnt come out too well. Does anyone know how to do those really specific advanced hitTests...??? :)

acurtiz
04-03-2005, 03:35 PM
I am not sure if they used a tilebased system, I doubt it because the backgrounds are complex and that would take a while to do so. I don't know how to do such without tile based systems, and yes it would mostly be coding (if it were tilebased). Oh well. I can't really say much else. Sorry to not be any help.

G3M3NI
04-08-2005, 09:29 AM
Ahh... There was a tut on a tilebased system somewhere... Im going to go and look for it now, It makes it quite easy to explain and do... :)

Taff
04-08-2005, 12:07 PM
outside of society I think, but it looks like its moved.

G3M3NI
04-13-2005, 11:08 PM
But it's Original

ArcaneMX
04-14-2005, 01:45 AM
Right, lets get to work on the components;

1. Character movement;
Looks like a simple keypress with a little physics.
I strongly suggest this link for the best result in sidescrolling walk
cycle; Walk Cycle and Physics (http://www.tutorialized.com/tutorial/Making-a-Platform-Game-in-Flash/6804)

2. Scrolling;
Appears to be a little paralex scrolling;
Make the background(s) a seperate MC, on a seperate layer.
Insert this code on the background mc;

onClipEvent(enterFrame) {
if (Key.isDown(Key.LEFT)) {
this._x += 5;
}
if (Key.isDown(Key.LEFT)) {
this._x -= 5;
}
}

(Replace "5" with desired speed)
(Someone correct me if I'm wrong, I may not have set it up right)
(Also, this is much more simple than his, but I'm not sure how complex you wish to go)

3. Barriers;
Create the land, walls, or blocks that you can jump on on a seperate MC
and give it an instance name of platform. Dont forget to include the
walls at the beginning and end of the map. the programming is
included in the tutorial in step1

Well, that's all I can help you with. Once I look into it, I might be able to tell you how to do some of the hit tests, such as that pump that you jump on.
Good luck!

oh, and if you do feel like those tile based tutorials, they are here and here;

tonypa (very in-depth) (http://www.tonypa.pri.ee/tbw/index.html) (This is under a creative commons liscence, which means you can use parts or all of his work, but under the terms shown on that page)
Outside of Society (lots of examples) (http://oos.moxiecode.com/)