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View Full Version : Size Does Matter!!!


scat_happens
11-27-2001, 02:36 PM
Hi there quite simply i am very new to using macromedia flash 5 and i have made an animation to be sent out on a CD as company PR but then i found when i came to make it into a projectors .exe file that the size of the actual animation itself was still in the original 550 X 400 px size, this is not really usable and it would take just as long to redo the entire animation as it would take to modify it to an 800 x 600 res.....my question is, is there a plugin to flash anywhere that will allow me to alter the size of the animation/background that would make the images alter automatically

spoonyg
11-27-2001, 04:05 PM
hi. ive got a couple of questions:
are you using jpegs in this swf? if so, have you re-sized them in flash?
what size is your movie? (found under: modify/movie/dimensions)
you want the movie to be 800x600?

one option:you could:
make a new layer, name it actions
put an empty keyframe in the first frame of this layer and
use the frame action panel and put this in there:

fscommand ("fullscreen", true);
// youll see a small letter "a" in the keyframe after youve done it.
// this will make your movie play fullscreen, but it also
// scales the movie to fit unless you use this:

fscommand ("allowscale", false);
// this will keep the movie the same size, doesnt work so good
// if youve got art moving on and off the stage.

there are other ways...