View Full Version : Nav Button issues
05-06-2005, 11:16 PM
:confused: Please help, I am at my wits end.
I'm trying to create a seemingly simple animated Navigation system.
On start up an external swf is loaded into the main movie within a containerClip_mc.
When you mouse over the "Main Navigation" text, it fades out and a sub-navigation menu expands outward. From there you have five choices of sub-nav buttons to chose from. Click on one sub-nav button and it's supposed to unload the root external swf and load its corresponding sub-nav swf movie in its place.
I have tried so many variations I do not care to count the hours/days.
I have attached a zip folder for any one willing to help me.
Thank you in advance.
05-07-2005, 01:33 AM
Unexpected file format! Can't open your .fla.
You'd have a better chance of getting an answer if your .fla was in a MX only format, and zipped up.
You would have to save a copy of your MX2004 .fla, (using Save as...) and changing the Document type to MX only in the Save as... window.
05-09-2005, 06:28 PM
I have taken your advice and resubmitted my navigation troubles with a freshly zipped MX file instead of MX 04 Pro.
Here's a recap:
On start up an external swf is loaded into the main movie within a containerClip_mc. When you mouse over the "Main Navigation" text, it fades out and a sub-navigation menu expands outward. From there you have five choices of sub-nav buttons to chose from. Click on one sub-nav button and it's supposed to unload the root external swf and load its corresponding sub-nav swf movie in its place.
Sounds simple, right? I have tried so many variations I do not care to count the hours/days.
This is what I believe is the issue, with help from Ricod:
Placing "regular" buttons within a button mc ('this.onRollOver' function) causes a conflict. The priority belongs to the button mc, therefor the "regular" buttons have no affect and don't fetch their intended swf's.
I have tried the alternative, using a "regular" button and placing an mc with function within the rollover state of the button, but this actually crashed my Flash MX 04 Pro!
Any suggestions are greatly appreciated,
05-09-2005, 09:07 PM
your problem is your button palcement.
You are declaring your 'mainNav_mc' mc a button by putting this.onRoll* functions. Once you do this the mc and everything inside it becomes a hit state for the onRoll* functions.
So on frame 29 where you have the stop(); put
Your problem now is going to be that you cant rollOut. Take a look at the attached file, it might give you an idea of how to make the mc to do things on the onRoll* function but still be active.
05-09-2005, 09:22 PM
Didn't even notice this one ...
05-09-2005, 09:45 PM
oh where is the original?
05-10-2005, 01:41 AM
@Gibberish : http://www.actionscript.org/forums/showthread.php3?t=72669
That one is posted 1 minute earlier ...
We pointed out the same problem, but both used a different solution :). Yours is more elegant though. :rolleyes:
05-10-2005, 02:59 AM
heh aslong as the result is the same :).
05-10-2005, 07:34 PM
Thank you RicoD and Gibberish for your responses. I have looked at both of your attachments and learned where I went wrong as well as learned a new way to code the mc.
It's funny, I spent about two weeks on and off with this navigation schema, not willing to "give in," not imagining that I could actually learn something from seeing someone elses code. It is a mistake I won't make twice.
Your assistance is trully appreciated!
P.S. Sorry for the cross post...it won't happen again.
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