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View Full Version : changing frame number of graphic instance


Sir Patroclo
11-19-2005, 02:59 AM
Hi,

I'm stuck on this annoying bug of Flash:

to animate a character i have different graphic symbols of hand positions inside a single container graphic symbol; that way instead of having to swap different symbols while animating and tweening, i just have to change the number on the "single frame" input box on the properties of the symbol.

It worked fine a few sessions ago, but now it won't let me change the frame number if there's a tween before that keyframe; tha keyframe isn't participating on any tween, and may even have some frames between the previous tweening one. The only way it will change is if i remove the first tween or add a blank keyframe between them, wich of course isn't an option when animating... i know it would work if i add a new layer and continue there, but it'll add a lot of mess to the already busy timeline.

The strange thing is that it remains working on some frames, from the previous session, and if a cut and paste them i can change the frame number freely; but if i try to build a secuence from scratch, it won't let me, even on a new document.

Has anyone encountered the same issue? any suggestions on how to solve it?

Thanks in advance

Sir Patroclo

Ryratt
11-29-2007, 06:42 PM
Hi,

I'm stuck on this annoying bug of Flash:

to animate a character i have different graphic symbols of hand positions inside a single container graphic symbol; that way instead of having to swap different symbols while animating and tweening, i just have to change the number on the "single frame" input box on the properties of the symbol.

It worked fine a few sessions ago, but now it won't let me change the frame number if there's a tween before that keyframe; tha keyframe isn't participating on any tween, and may even have some frames between the previous tweening one. The only way it will change is if i remove the first tween or add a blank keyframe between them, wich of course isn't an option when animating... i know it would work if i add a new layer and continue there, but it'll add a lot of mess to the already busy timeline.

The strange thing is that it remains working on some frames, from the previous session, and if a cut and paste them i can change the frame number freely; but if i try to build a secuence from scratch, it won't let me, even on a new document.

Has anyone encountered the same issue? any suggestions on how to solve it?

Thanks in advance

Sir Patroclo

Bumped because I am having the same problem in every version of flash I've worked with including the current. In fact, I have 2 layers that are identical in nature and one lets me freely change a graphic's "single frame" property on a keyframe and on the other I can't. What are the rules for when you can change a single frame property and when you can not?

Ryratt
12-03-2007, 11:00 PM
Bumped because I am having the same problem in every version of flash I've worked with including the current. In fact, I have 2 layers that are identical in nature and one lets me freely change a graphic's "single frame" property on a keyframe and on the other I can't. What are the rules for when you can change a single frame property and when you can not?

Ah ha! It was the "sync" checkbox by the Tween properties! I win!:)