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View Full Version : What Does Flash Compute Faster ?


goo13
12-24-2005, 01:20 PM
Case 1 :

(a) A tweened movie clip of white dots ..looking like a moving background ....
OR
(b) A cluster of 30 / 40 little 'star' clips with a simple effect actionscript ...

"Combined with a space invaders game over the top controlled via Actionscripting."

Which would this slow scripting down....?????? The game being more important.

Case 2 :

Flash text effects ... Changing alphas and dublicating movieclips ...seems to be very flash intensive ....

The norm seems to be to set the flash quality to medium....

Does anyone know how to add a listener function to a movie clip ...
So that at any time if its exit-ed ,....
the _root._quality value is changed back to BEST or HIGH ....

line 1 in parent swf could be
_root._quality = "MEDIUM"; (just to be accurate )

then a listener function added ??????..... to change it back to HIGH

Case 3

Similiar to Case 2 ,... I have a file thats made via tweening,...basically tiny robots pre-programmed with commands,....but the tweening puts too much load on the PC....

If I change xscale and yscale for every body part, realign components and change the rotation angle ....

With heaps and heaps and heaps of clip functions ....

http://www.gooism.com/swf/Movie4.swf

Can anyone give me any good advise,...I think functions would be the way to go,... and 30 fps ....but im just learning ...

goo

Flash Gordon
12-30-2005, 06:35 AM
use getTimer() and test it all yourself.

Easiest way to find out.