View Full Version : [Iso 3D] some experiments
AVisioN
12-29-2005, 06:01 PM
For pixelByPixel and IsoDraw you`ll need flash 8.
IsoGrid is a "thing" wich i think could be taken further.
I really would appreciate some feedback.
See it here (http://www.nomoremedia.com)
senocular
12-29-2005, 06:08 PM
They're really nice AVisioN ;)
AVisioN
12-29-2005, 06:29 PM
hi senocular - i hope you don`t mind that i`m trying to get feedback ;)
Here a gift for you:
import com.nomoremedia.utils.*
class com.nomoremedia.utils.VectorMath{
static function length(v:Vector):Number{
return Math.sqrt(v.x*v.x + v.y*v.y + v.z*v.z);
}
static function normalize(v:Vector):Vector{
var lngth = length(v);
var vector = new Vector();
vector.x = v.x / lngth;
vector.y = v.y / lngth;
vector.z = v.z / lngth;
return vector;
}
static function sum(a:Vector,b:Vector):Vector{
var vector = new Vector();
vector.x = a.x + b.x;
vector.y = a.y + b.y;
vector.z = a.z + b.z;
return vector;
}
static function difference(a:Vector,b:Vector):Vector{
var vector = new Vector();
vector.x = a.x - b.x;
vector.y = a.y - b.y;
vector.z = a.z - b.z;
return vector;
}
static function scalarProduct(a:Vector,b:Vector):Number{
return a.x * b.x + a.y * b.y + a.z * b.z;
}
static function crossProduct(a:Vector,b:Vector):Vector{
var vector = new Vector();
vector.x = a.y * b.z - a.z * b.y;
vector.y = a.z * b.x - a.x * b.z; ;
vector.z = a.x * b.y - a.y * b.x; ;
return vector;
}
}
Here the Vector
class com.nomoremedia.utils.Vector{
private var _x:Number;
private var _y:Number;
private var _z:Number;
public function Vector(x:Number,y:Number,z:Number){
_x = _y = _z = 0;
if(x != null) _x = x;
if(y != null) _y = y;
if(z != null) _z = z;
}
public function get x():Number{
return _x;
}
public function set x(x:Number):Void{
_x = x;
}
public function get y():Number{
return _y;
}
public function set y(y:Number):Void{
_y = y;
}
public function get z():Number{
return _z;
}
public function set z(z:Number):Void{
_z = z;
}
public function toString():String{
return "Vector{\n x:"+_x+"\n"+" y:"+_y+"\n"+" z:"+_z+"\n}";
}
}
I`m really young to OOP - but i think the world defines/calculates physics and not the "piece" of it. I saw three days ago that r.p. also has a (2d) vector class (beside of many others) and they all "teach" the Vector to "know" things..
Wouldn`t it take more memory if each Vector would be a little Mathgenie ?
Hmm... this is a crucial point for further development
PS: It could be that i hit Padova next year.
|
vBulletin® v3.8.4, Copyright ©2000-2009, Jelsoft Enterprises Ltd.