J_Miller
02-03-2006, 03:21 AM
Hello...
I’m in the process of figuring out the best technology for an upcoming project, and was hoping I could get you guys to weigh-in with your opinions. To get you on the same page, the project is basically a multi-person game with chat rooms, and will not use any audio or video. All backend operations will be handled by ColdFusion MX7. The part in question is the real-time communication between Flash and ColdFusion via some technology like Flash Media Server (FMS), Unity, or a custom XML socket server. I personally have an idea of what I would choose, but I’m looking for some good input including pros and cons for some of the possible technologies that can be used here. Here are some of the initial questions that come to mind:
- With no audio or video being used, is FMS too big of an overhead code wise as well as money wise?
- Would FMS solve the problem of firewalls with the least overhead with the use of HTTP tunneling?
- Which option handles global persistent data with the least amount of coding overhead?
That list could go on for days, but I'm just trying to give you an idea of where my head is at. Anyways, thanks in advance for any thoughts shared on this one.
I’m in the process of figuring out the best technology for an upcoming project, and was hoping I could get you guys to weigh-in with your opinions. To get you on the same page, the project is basically a multi-person game with chat rooms, and will not use any audio or video. All backend operations will be handled by ColdFusion MX7. The part in question is the real-time communication between Flash and ColdFusion via some technology like Flash Media Server (FMS), Unity, or a custom XML socket server. I personally have an idea of what I would choose, but I’m looking for some good input including pros and cons for some of the possible technologies that can be used here. Here are some of the initial questions that come to mind:
- With no audio or video being used, is FMS too big of an overhead code wise as well as money wise?
- Would FMS solve the problem of firewalls with the least overhead with the use of HTTP tunneling?
- Which option handles global persistent data with the least amount of coding overhead?
That list could go on for days, but I'm just trying to give you an idea of where my head is at. Anyways, thanks in advance for any thoughts shared on this one.