zuckie13
03-03-2006, 03:54 PM
I have a scrollPane that contains a dynamic number of small movieclips (green, yellow or red flashing lights).
The movieclip in the scrollPane comes from my library. When it's initialized, I generate one or more empty movieclips within it, and populate those with my flashing light movieclip. This grouping allows me to move a set of lights around the scrollPane together.
The flashing light movies are initiated with a gotoAndPlay(n) , and definatly go to frame n. Frame n is the beginning of a 10 frame loop (frame n+10 says gotoAndPlay(n), however, the looping doesn't seen to occur - not even once through.
If I put one of these clips on the main Scene, it works as expcted, running through it's loop.
I know they are accessible, since I can call gotoAndPlay(n) and they go to my chosen location. Any ideas?
The movieclip in the scrollPane comes from my library. When it's initialized, I generate one or more empty movieclips within it, and populate those with my flashing light movieclip. This grouping allows me to move a set of lights around the scrollPane together.
The flashing light movies are initiated with a gotoAndPlay(n) , and definatly go to frame n. Frame n is the beginning of a 10 frame loop (frame n+10 says gotoAndPlay(n), however, the looping doesn't seen to occur - not even once through.
If I put one of these clips on the main Scene, it works as expcted, running through it's loop.
I know they are accessible, since I can call gotoAndPlay(n) and they go to my chosen location. Any ideas?