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LRB
03-09-2006, 09:05 AM
I’m designing a Flash intro which I’ve divided across 5 scenes to keep everything neat and easy to edit.
In each scene there’s a movie clip of a rotating ring lasting 60 frames, it's looped.
If my scenes are in multiplies of 60 (60, 120, 180 frames and so on) the ring rotates fine but if my scene is not an exact multiple of 60 the animation jumps back to the start as is moves from one scene to the second. As the second scene also contains the movie clip.

Is there anyway around this without having to put all the frames within the one scene?

Thanks

oldnewbie
03-09-2006, 02:23 PM
You'd have to make that ring movie clip an external .swf and load it on another level, so that it loops independently across all scenes...

lek_ccl
03-09-2006, 03:45 PM
if every of your scene is a mutiplies of "rotating ring" numbers, AND you are not having "stop" throughout the scenes' timeline. there is an alternative for that:

select the "rotating ring" on your stage. Change the Object class to "graphic" instead of "movieclip" at dropdown box. then you will see another dropdown appear. and it should be "single frame" by default. change it to loop.
thts it, do the same to every "rotating ring" instance in every scene. It shouldnt be jumpy now.

but this isnt really a good way, oldnewbie's suggestion will probably a more proper one.

LRB
03-09-2006, 06:11 PM
Thanks for getting back to me.

Is there some way I can could load the movie clip internally i.e. from the library. I don't really want two swf files. I'm presuming I use 'Load Movie' some way???

oldnewbie
03-09-2006, 06:23 PM
To loop across scenes, the ring movie must be loaded on another level of the player, not in a container clip within the main movie...