Showing Visitor Messages 1 to 10 of 16
-
After doing addional analysis on SystemDefense and its classes, SmokeTrail is still causing the gameplay to slow down.
-
I'm Looking for a couple of folks to help critique and optimize some AS2 code. Send me a message if you are interested.
-
Made progress on the HelpPanel system. Working out some additional dynamic parts. It's essentially a horizontal menu with text panels that fade in. The return button fades the entire system out and resets the focus to the first panel.
-
Beginning work on the UI. I built a system in AS2 and AS3 awhile back for a helpmenu. I'm going to start with that code and hopefully make a more advanced menu system for this. helpPanel used fading for each help text section and the Indicator slid (tweened) to the button pressed.
-
Ah - left something out in a previous post. The explosions and explosion classes have been renamed to explode and explosion. This allows me to create a combination of the two and call that explosions.
Just a thought...
-
Created a new weapon system today, all three are working properly (Laser, Missile, and RailGun). Hoping to add two more later - after I do work on the Weapon System Menu and purchasing menu. STILL having an issue with SmokeTrail!!! It's the primary culprit with performance issues.
-
Used explode and explosion in another app and found a problem with explode - it was not able to access the (custom) gTween class without the this modifier inside of a with{ } section. Fixed, working in two applications now.
-
Finished Explosion, will make a more diverse Explosions class or function that will incorperate Explosion, Shrapnel, Smoke, and particles.
-
Worked on the Explosion class again, ended up making a somewhat more interesting animation. So I'll have two classes, Explosion and Explosions. Also made two new classes: Shrapnel and SmokeTrail. These are mostly done, whereas I still need to use bitMapdata in Explosion(s).
-
Reworked the Puff method into a Class, Thanks, Arkitx!