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Potemkyn Potemkyn is offline

AS2/3 Designer/Developer

Visitor Messages

Showing Visitor Messages 1 to 10 of 16
  1. Potemkyn
    05-17-2013 02:33 PM
    Potemkyn
    After doing addional analysis on SystemDefense and its classes, SmokeTrail is still causing the gameplay to slow down.
  2. Potemkyn
    05-14-2013 04:57 PM
    Potemkyn
    I'm Looking for a couple of folks to help critique and optimize some AS2 code. Send me a message if you are interested.
  3. Potemkyn
    05-06-2013 05:42 PM
    Potemkyn
    Made progress on the HelpPanel system. Working out some additional dynamic parts. It's essentially a horizontal menu with text panels that fade in. The return button fades the entire system out and resets the focus to the first panel.
  4. Potemkyn
    04-26-2013 09:17 PM
    Potemkyn
    Beginning work on the UI. I built a system in AS2 and AS3 awhile back for a helpmenu. I'm going to start with that code and hopefully make a more advanced menu system for this. helpPanel used fading for each help text section and the Indicator slid (tweened) to the button pressed.
  5. Potemkyn
    04-26-2013 09:14 PM
    Potemkyn
    Ah - left something out in a previous post. The explosions and explosion classes have been renamed to explode and explosion. This allows me to create a combination of the two and call that explosions.

    Just a thought...
  6. Potemkyn
    04-25-2013 08:12 PM
    Potemkyn
    Created a new weapon system today, all three are working properly (Laser, Missile, and RailGun). Hoping to add two more later - after I do work on the Weapon System Menu and purchasing menu. STILL having an issue with SmokeTrail!!! It's the primary culprit with performance issues.
  7. Potemkyn
    04-24-2013 05:39 PM
    Potemkyn
    Used explode and explosion in another app and found a problem with explode - it was not able to access the (custom) gTween class without the this modifier inside of a with{ } section. Fixed, working in two applications now.
  8. Potemkyn
    04-23-2013 06:52 PM
    Potemkyn
    Finished Explosion, will make a more diverse Explosions class or function that will incorperate Explosion, Shrapnel, Smoke, and particles.
  9. Potemkyn
    04-09-2013 09:05 PM
    Potemkyn
    Worked on the Explosion class again, ended up making a somewhat more interesting animation. So I'll have two classes, Explosion and Explosions. Also made two new classes: Shrapnel and SmokeTrail. These are mostly done, whereas I still need to use bitMapdata in Explosion(s).
  10. Potemkyn
    04-04-2013 02:29 AM
    Potemkyn
    Reworked the Puff method into a Class, Thanks, Arkitx!

About Me

  • About Potemkyn
    Biography
    Designer, Developer, Farmer, Fiction Writer, History
    Location
    Virginia, Just south of the Potomac
    Interests
    Family, gardening, goats, and auto
    Occupation
    Instructional System Design and Developement

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  • Last Activity: Yesterday 09:35 PM
  • Join Date: 12-23-2003
  • Referrals: 0

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