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Search: Posts Made By: hey
Forum: ActionScript 3.0 09-06-2012, 04:38 PM
Replies: 2
Views: 448
Posted By hey
More information is probably going to be needed...

More information is probably going to be needed for anyone to give you any substantial help.
Forum: Gaming and Game Development 04-22-2012, 11:49 PM
Replies: 7
Views: 3,676
Posted By hey
I'm not sure how helpful anyone can be with a...

I'm not sure how helpful anyone can be with a very broad request like that. Maybe it'd be best to familiar yourself a bit more with what you have at your disposal. I don't think they've been...
Forum: Gaming and Game Development 04-19-2012, 03:09 PM
Replies: 6
Views: 984
Posted By hey
I don't really know much about pathfinding, but...

I don't really know much about pathfinding, but would it be possible to do something like breaking up the path into smaller sections? Like if you were looking to navigate to some spot 800 tiles...
Forum: Gaming and Game Development 10-23-2011, 03:29 PM
Replies: 12
Views: 1,405
Posted By hey
Hope you don't mind the double post, but here's...

Hope you don't mind the double post, but here's what I came up with:


onClipEvent (load) {
var speed:Number = 0;
var grav:Number = 0;
var jumpHeight:Number = -10;

var moveRight:Boolean;...
Forum: Gaming and Game Development 10-23-2011, 03:33 AM
Replies: 12
Views: 1,405
Posted By hey
Yeah sure. It's a bit too late right now, and I...

Yeah sure. It's a bit too late right now, and I haven't touched as2 for quite some time, but I'll write something up tomorrow morning.
Forum: Gaming and Game Development 10-22-2011, 05:26 PM
Replies: 12
Views: 1,405
Posted By hey
This is what I'd do as well. Before moving my...

This is what I'd do as well. Before moving my character, I'd make sure there wasn't a wall directly ahead of it in whichever direction they were going to move. I don't think I'd have it check from...
Forum: Gaming and Game Development 07-16-2011, 08:34 PM
Replies: 2
Views: 924
Posted By hey
If it were me doing this I probably wouldn't use...

If it were me doing this I probably wouldn't use an if statement to fix the collision. Instead I'd use an if statement to prevent the player from moving in a direction if something is found to be in...
Forum: ActionScript 3.0 07-08-2011, 11:46 PM
Replies: 11
Views: 3,623
Posted By hey
Do you have any books on AS3? Doing exercises...

Do you have any books on AS3? Doing exercises like this might not be a bad way to learn, but a good book could hopefully provide consistent and insightful information. I'm not really sure how well...
Forum: ActionScript 3.0 06-10-2011, 02:05 PM
Replies: 3
Views: 1,873
Posted By hey
That's a bit too vague for anyone to be very...

That's a bit too vague for anyone to be very helpful, but why not just move everything in the direction opposite of how the character is moving instead of even using a camera?
Forum: ActionScript 3.0 05-18-2011, 03:16 PM
Replies: 3
Views: 936
Posted By hey
Do you actually want it to act like a spring or...

Do you actually want it to act like a spring or do you want some type of easing? With a spring it'd have an oscillating effect, while with easing it'd just start some distance away and move towards...
Forum: ActionScript 3.0 05-18-2011, 02:57 PM
Replies: 2
Views: 754
Posted By hey
This could probably be handled in a multitude of...

This could probably be handled in a multitude of ways, so how you'd want to specifically do this may be a bit too case-sensitive to give you anything to specific without more information.

What I'm...
Forum: Gaming and Game Development 05-17-2011, 04:31 AM
Replies: 6
Views: 1,398
Posted By hey
What do you mean by standard for isometric...

What do you mean by standard for isometric movement?
Forum: ActionScript 3.0 05-12-2011, 06:38 AM
Replies: 6
Views: 778
Posted By hey
Have you tried this: ...

Have you tried this:

(Math.round(100*someVar)/100)
Forum: Gaming and Game Development 05-08-2011, 04:35 PM
Replies: 4
Views: 3,438
Posted By hey
That's a bit more complicated since hitTestObject...

That's a bit more complicated since hitTestObject doesn't by itself really do anything to tell you where an object is hitting another one. What you could do is either move it back to it's previous...
Forum: Gaming and Game Development 05-08-2011, 04:16 AM
Replies: 4
Views: 3,438
Posted By hey
Try this: var walls:Array = new...

Try this:


var walls:Array = new Array(wall1,wall2,wall3,wall4,wall5,wall6,wall7,wall8,...
Forum: Gaming and Game Development 05-04-2011, 07:17 PM
Replies: 1
Views: 552
Posted By hey
I think you'd probably be fine doing either one,...

I think you'd probably be fine doing either one, but I generally prefer just using movieclips since I think it makes it a bit more organized. Also, if you're using frames you'll have to make sure...
Forum: Gaming and Game Development 05-04-2011, 02:39 AM
Replies: 2
Views: 736
Posted By hey
Try putting the below code wherever the code that...

Try putting the below code wherever the code that first runs when your stuff is loaded.

stage.focus = stage;
Forum: Gaming and Game Development 05-03-2011, 05:50 AM
Replies: 21
Views: 2,738
Posted By hey
Hmm... I'm not quite sure what the problem is, it...

Hmm... I'm not quite sure what the problem is, it seems like it should work to me. The only reason for a flickering that I can think of would be either the visible property constantly switching...
Forum: Gaming and Game Development 05-03-2011, 04:22 AM
Replies: 21
Views: 2,738
Posted By hey
Alright, *cracks knuckles* let's see how well I...

Alright, *cracks knuckles* let's see how well I can explain this. When you double click the ship on stage to see the timeline its sprites are placed on with the shield on another layer you'll...
Forum: Gaming and Game Development 05-03-2011, 04:10 AM
Replies: 21
Views: 2,738
Posted By hey
Do you mean that it's an instance of a shield...

Do you mean that it's an instance of a shield movieclip (you have a movieclip in your library named shield)? If that's the case, you need to click on it once you've dragged it to the stage and in...
Forum: Gaming and Game Development 05-03-2011, 03:58 AM
Replies: 21
Views: 2,738
Posted By hey
Yup, you need a new movieclip with an instance...

Yup, you need a new movieclip with an instance name of shield. You technically don't really need a new layer, but I'd though it'd help with organization stuff.
Forum: Gaming and Game Development 05-03-2011, 03:54 AM
Replies: 21
Views: 2,738
Posted By hey
Too clarify a bit, I just used the space key...

Too clarify a bit, I just used the space key since I forgot what the keycode for H was off the top of my head and didn't feel like looking it up. The code for the space key may look a bit hectic,...
Forum: Gaming and Game Development 05-03-2011, 03:47 AM
Replies: 21
Views: 2,738
Posted By hey
I'd first set visible to false before you even...

I'd first set visible to false before you even add you're event listeners. I'm not sure exactly what you're code looks like but I'll write how this might look below:



var rightArrow:Boolean;...
Forum: Gaming and Game Development 05-03-2011, 02:24 AM
Replies: 21
Views: 2,738
Posted By hey
I don't have any means of uploading a fla...

I don't have any means of uploading a fla anywhere, and I'm a bit busy tonight so I'll just try to explain what I'm thinking. I'll assume your ship has an instance name of ship. It sounds like...
Forum: Gaming and Game Development 05-02-2011, 02:21 PM
Replies: 21
Views: 2,738
Posted By hey
Hmm... I haven't done anything too extensive with...

Hmm... I haven't done anything too extensive with the time line for awhile, but I'll think about this later today. I'm thinking you could probably have the shield as a nested movie clip inside the...
Forum: Gaming and Game Development 05-02-2011, 06:12 AM
Replies: 21
Views: 2,738
Posted By hey
Actually, your second approach sounds like it'd...

Actually, your second approach sounds like it'd be better to use in my opinion.
Forum: ActionScript 3.0 04-29-2011, 12:00 AM
Replies: 8
Views: 860
Posted By hey
I hadn't said anywhere that they "wouldn't get...

I hadn't said anywhere that they "wouldn't get you no where". While reading tutorials and asking questions may be helpful from time to time, that's not a very good way to lay a solid foundation.
Forum: ActionScript 3.0 04-28-2011, 11:32 PM
Replies: 8
Views: 860
Posted By hey
If you're having a hard time transitioning to...

If you're having a hard time transitioning to AS3, then it might not be a bad idea to go pick up a book on the subject. I don't really feel like asking random questions like this would really be...
Forum: ActionScript 3.0 04-21-2011, 05:55 AM
Replies: 10
Views: 1,498
Posted By hey
I could be mistaken, but isn't this what...

I could be mistaken, but isn't this what encryption software like secureSWF and other stuff are for?
Forum: ActionScript 3.0 04-12-2011, 08:51 PM
Replies: 3
Views: 580
Posted By hey
I don't see any reason why that wouldn't be...

I don't see any reason why that wouldn't be possible, but just to clarify, when you say Movie Items do you mean movieclips? In any case, all you'd have to do is set their visible property to false...
Forum: ActionScript 3.0 04-12-2011, 08:16 PM
Replies: 3
Views: 580
Posted By hey
I don't think the background color can actually...

I don't think the background color can actually be changed during runtime. You could however have something the size of the stage and change its color.
Forum: ActionScript 3.0 04-10-2011, 06:58 PM
Replies: 1
Views: 621
Posted By hey
That sounds very doable. Do you think you could,...

That sounds very doable. Do you think you could, however, make and image to better show what you're trying to make?
Forum: Gaming and Game Development 04-10-2011, 06:52 PM
Replies: 5
Views: 1,497
Posted By hey
Here, try using this for the resetball function ...

Here, try using this for the resetball function

public function resetBall($ball:Ball):void{
var dx:Number = _canvas.mouseX - _ball.x;
var dy:Number = _canvas.mouseY - _ball.y;
var...
Forum: Gaming and Game Development 04-10-2011, 06:38 PM
Replies: 5
Views: 1,497
Posted By hey
Yeah that would require something a bit...

Yeah that would require something a bit different. I'll write something up right now.
Forum: Gaming and Game Development 04-10-2011, 06:10 PM
Replies: 5
Views: 1,497
Posted By hey
Can you be a bit more specific about what you're...

Can you be a bit more specific about what you're trying to do? The reason it's always going to the left when you click on it the reset function is called and it has both it's x and y velocity reset....
Forum: Gaming and Game Development 04-08-2011, 04:34 PM
Replies: 2
Views: 739
Posted By hey
I'd agree with henke37. I guess you could go...

I'd agree with henke37. I guess you could go around this two ways. You could calculate where the object would be if it were to move, and if it would collide with something move it differently. You...
Forum: Gaming and Game Development 03-23-2011, 09:23 PM
Replies: 12
Views: 1,547
Posted By hey
It might be helpful if you post a bit of your...

It might be helpful if you post a bit of your current code if possible.
Forum: Gaming and Game Development 03-18-2011, 12:12 AM
Replies: 4
Views: 1,404
Posted By hey
Okay I wrote some stuff to get you started. ...

Okay I wrote some stuff to get you started. You'll notice it, while functional, isn't very complete. I think this makes this more meaningful or something.

package {
import flash.display.*;...
Forum: Gaming and Game Development 03-17-2011, 01:36 AM
Replies: 4
Views: 1,404
Posted By hey
I'm studying (well, I'm supposed to be), for a...

I'm studying (well, I'm supposed to be), for a test right now, but I'll write out a solution tomorrow.
Forum: Gaming and Game Development 03-15-2011, 10:44 PM
Replies: 4
Views: 1,404
Posted By hey
That's really not a whole lot to go off of. You...

That's really not a whole lot to go off of. You should generally try to provide more information about what your trying to accomplish.
Forum: ActionScript 3.0 03-14-2011, 04:39 PM
Replies: 5
Views: 1,288
Posted By hey
I don't remember this stuff to well myself, but...

I don't remember this stuff to well myself, but by largest 32 bit integer, henke means the largest number that could be expressed as 32 binary characters. This would either be 4294967295 in base 10...
Forum: Gaming and Game Development 03-09-2011, 05:21 PM
Replies: 2
Views: 1,018
Posted By hey
I guess it'd depend on how you planned on...

I guess it'd depend on how you planned on structuring things. It'd probably be easiest to move to another frame.
Forum: ActionScript 3.0 03-07-2011, 02:34 AM
Replies: 3
Views: 905
Posted By hey
Glad you figured it out. I might try to do it...

Glad you figured it out. I might try to do it myself once spring break starts since I've barley touched flash this term.
Forum: ActionScript 3.0 03-06-2011, 03:47 AM
Replies: 3
Views: 905
Posted By hey
This sounds doable, but it would probably require...

This sounds doable, but it would probably require a bit of effort. While I'm not sure if I can be off much assistance (have two papers to work tomorrow and other schoolwork), I think there's some...
Forum: ActionScript 3.0 03-01-2011, 02:38 PM
Replies: 16
Views: 2,674
Posted By hey
Add this: import flash.ui.Keyboard; Also, you...

Add this:
import flash.ui.Keyboard;
Also, you don't really need this:
import flash.events.KeyboardEvent;
Forum: Gaming and Game Development 01-21-2011, 12:02 AM
Replies: 35
Views: 3,623
Posted By hey
I'd agree with rrh, if you learned as3 first, you...

I'd agree with rrh, if you learned as3 first, you might as well stick with it.
Forum: Gaming and Game Development 01-14-2011, 02:56 AM
Replies: 9
Views: 2,700
Posted By hey
Just to let you know, I decided to handle this in...

Just to let you know, I decided to handle this in a completely ridiculous way so it might take a bit longer than expected. :p
Forum: Gaming and Game Development 01-13-2011, 12:54 PM
Replies: 9
Views: 2,700
Posted By hey
Sure, I'll write up something when I'm done with...

Sure, I'll write up something when I'm done with class today.
Forum: Gaming and Game Development 01-13-2011, 12:22 AM
Replies: 9
Views: 2,700
Posted By hey
Have you used hitTestPoint before? You would be...

Have you used hitTestPoint before? You would be testing a point based off of the characters coordinates against the wall with shapeflag enabled.
Forum: Gaming and Game Development 01-12-2011, 06:32 PM
Replies: 1
Views: 554
Posted By hey
That seems like a bit much to ask for on a...

That seems like a bit much to ask for on a website like this. While I don't hold any sort of authority here, I'm fairly sure this forum was intended to be used to ask smaller questions.
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