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Search: Posts Made By: pseudobiotic
Forum: Gaming and Game Development 12-09-2008, 01:01 AM
Replies: 13
Views: 4,647
Posted By pseudobiotic
a note if you're thinking about taking money: ...

a note if you're thinking about taking money:
don't calculate wins on the flash side. whoever is doing the random number generator should also determine wins. all the flash client should be...
Forum: Gaming and Game Development 11-20-2008, 12:40 AM
Replies: 4
Views: 1,190
Posted By pseudobiotic
the motions of each of the balls can be described...

the motions of each of the balls can be described mathematically. you can solve for collisions with other balls and with the walls/pockets. it's way more complicated than the method you're...
Forum: ActionScript 3.0 11-20-2008, 12:30 AM
Replies: 7
Views: 8,180
Posted By pseudobiotic
cool! thanks for your reply SarK0Y

cool! thanks for your reply SarK0Y
Forum: ActionScript 3.0 11-19-2008, 09:37 PM
Replies: 7
Views: 8,180
Posted By pseudobiotic
Red face sorry! I'd been misdiagnosing a problem. I'd...

sorry! I'd been misdiagnosing a problem. I'd been watching the requests and responses using firebug (and firebug lied!). the code had been working correctly all along. I only figured it out after...
Forum: ActionScript 3.0 11-19-2008, 08:20 PM
Replies: 7
Views: 8,180
Posted By pseudobiotic
thanks for your reply creatify! the php isn't...

thanks for your reply creatify! the php isn't doing anything other than print_r( $_POST); I'll make an example and post it.
Forum: ActionScript 3.0 11-19-2008, 06:11 PM
Replies: 7
Views: 8,180
Posted By pseudobiotic
Question URLLoader using POST fails to send variables

hopefully this is simple and I'm just missing something obvious. I'm trying to hit a php page using POST data and load the response. what actually happens is the php page is hit using POST but...
Forum: Gaming and Game Development 05-06-2008, 09:44 AM
Replies: 6
Views: 1,707
Posted By pseudobiotic
you could try books too. just to get started. ...

you could try books too. just to get started. I'm sure you can find a book that'll help get you up to speed.

like you said, you should start small. then ask for help with specific things. I'd...
Forum: Gaming and Game Development 05-06-2008, 09:25 AM
Replies: 5
Views: 1,629
Posted By pseudobiotic
logic for "losing three times ends your game"...

logic for "losing three times ends your game" might look something like:

function handle_wrong_answer() {
lives--;
if( lives == 0) {
handle_lose();
} else {
...
Forum: Gaming and Game Development 05-05-2008, 08:30 PM
Replies: 6
Views: 1,707
Posted By pseudobiotic
have you tried searching for courses in your area?

have you tried searching for courses in your area?
Forum: Gaming and Game Development 05-05-2008, 08:25 PM
Replies: 5
Views: 1,629
Posted By pseudobiotic
to your second question. start with something...

to your second question. start with something like this:
var questions = ["why?", "why not?", "african or european?"];
var question_index = Math.floor( Math.random() * questions.length);
var...
Forum: Gaming and Game Development 04-30-2008, 10:30 PM
Replies: 3
Views: 4,422
Posted By pseudobiotic
cool! pathfinding is neat. I'd guess the...

cool! pathfinding is neat. I'd guess the problem is that the image *is* the shortest path in your world. you consider diagonals to be the same distance as straight lines. the distance is 38 steps...
Forum: Gaming and Game Development 04-30-2008, 10:23 AM
Replies: 2
Views: 1,285
Posted By pseudobiotic
Hi Judah, I don't think textfields have an...

Hi Judah,

I don't think textfields have an onEnterFrame method to override. try overriding the onEnterFrame of the movieclip that the text field is in.
Forum: Gaming and Game Development 04-28-2008, 05:41 PM
Replies: 15
Views: 3,540
Posted By pseudobiotic
really cool! lots of fun

really cool! lots of fun
Forum: Gaming and Game Development 04-28-2008, 04:00 PM
Replies: 10
Views: 5,555
Posted By pseudobiotic
hey NickZA, it depends on the scope of your...

hey NickZA, it depends on the scope of your project. "more functionality" often means more more trouble to learn and maintain. if what you want to do is simple you shouldn't have any problems...
Forum: Gaming and Game Development 04-28-2008, 12:45 PM
Replies: 2
Views: 1,015
Posted By pseudobiotic
only problem I see with pokemon is that you don't...

only problem I see with pokemon is that you don't have a _team attribute (though I'd guess you just cut out its declaration and initialization)

on the other game, maybe put them near the ground...
Forum: Gaming and Game Development 04-28-2008, 12:33 PM
Replies: 2
Views: 1,050
Posted By pseudobiotic
maybe have the explosion animation be on a frame...

maybe have the explosion animation be on a frame and have clicking it just go to the death frame?
Forum: Gaming and Game Development 04-28-2008, 12:28 PM
Replies: 10
Views: 5,555
Posted By pseudobiotic
imho, if you're comfortable translating requests...

imho, if you're comfortable translating requests from flash into sql queries and back again through xml, you probably have enough experience to quickly write your own socket server. there's really...
Forum: Gaming and Game Development 04-28-2008, 12:10 PM
Replies: 2
Views: 1,077
Posted By pseudobiotic
a function to limit your ball speed to +/- 15...

a function to limit your ball speed to +/- 15 would be
ball.dy = Math.max( -15, Math.min( 15, ball.dy + change_in_ball_dy));
or
ball.dy = Math.max( -15, Math.min( 15, new_ball_dy));
Forum: Gaming and Game Development 04-10-2008, 02:35 PM
Replies: 14
Views: 2,196
Posted By pseudobiotic
I have a movieclip in the library with the...

I have a movieclip in the library with the linkage "eraserEnemy" and this code on the first and only frame:
function randRange( low:Number, high:Number):Number {
return low + Math.random() * (...
Forum: Gaming and Game Development 04-10-2008, 01:50 PM
Replies: 14
Views: 2,196
Posted By pseudobiotic
you might have a mistake somewhere else. I...

you might have a mistake somewhere else. I tested my code, it works. everyone else's response looks like it fixes the error in your code too.
Forum: Gaming and Game Development 04-10-2008, 12:30 PM
Replies: 14
Views: 2,196
Posted By pseudobiotic
scarce, maybe I'm a little neurotic about code,...

scarce, maybe I'm a little neurotic about code, but this looks easier to understand to me:
for (var i:Number = 0; i < 3; i++) {
var enemy =...
Forum: Site Check 04-09-2008, 11:59 PM
Replies: 1
Views: 795
Posted By pseudobiotic
great colors. cool effect

great colors. cool effect
Forum: ActionScript 2.0 04-09-2008, 01:31 AM
Replies: 4
Views: 1,973
Posted By pseudobiotic
this might be doing what you wanted to do too: ...

this might be doing what you wanted to do too:
var th:Number = Math.PI / 2;
var r:Number = 0;
var o_x:Number = 200;
var o_y:Number = 200;
onEnterFrame = function () {
r = 8 * th / (Math.PI *...
Forum: ActionScript 2.0 04-09-2008, 01:06 AM
Replies: 4
Views: 1,973
Posted By pseudobiotic
Hi sim-2000, if you increase the scale...

Hi sim-2000,

if you increase the scale instead of the distance, the blocks will touch
newlevel = mc;
onEnterFrame = function () {
newblock = newlevel.attachMovie("mc", "mc",...
Forum: Site Check 04-08-2008, 04:19 PM
Replies: 4
Views: 1,252
Posted By pseudobiotic
I'm certainly not the first person who noticed...

I'm certainly not the first person who noticed that you can approximate grass with green lines :) but I did spend a lot of time trying to get the colors and curves right on that one. thank you cota!
Forum: Site Check 04-08-2008, 03:03 PM
Replies: 4
Views: 1,252
Posted By pseudobiotic
thank you!

thank you!
Forum: ActionScript 3.0 04-07-2008, 08:51 PM
Replies: 4
Views: 1,306
Posted By pseudobiotic
this is what happens when I plot every point...

this is what happens when I plot every point between -90, -90 to 90, 90 in 5, 5 degree increments:
http://david.tudury.net/LONG_LAT.jpg
looks like some sort of trig function to me (which makes...
Forum: Animation and Effects 04-07-2008, 08:24 PM
Replies: 3
Views: 2,992
Posted By pseudobiotic
maybe instead of drawing a black line, you draw a...

maybe instead of drawing a black line, you draw a bunch of lines of slightly different values of black (dark gray). this could give you some brush texture. also, you could vary the distance of the...
Forum: ActionScript 3.0 04-07-2008, 08:09 PM
Replies: 4
Views: 1,306
Posted By pseudobiotic
unfortunately it depends on the map. you have to...

unfortunately it depends on the map. you have to match the algorithm that the map-maker used to generate the map. if the map-maker plotted 0 N, 0 E to 0, 0 and 10 N, 10 E to 10, 10 then it's super...
Forum: Site Check 04-07-2008, 06:59 PM
Replies: 4
Views: 1,252
Posted By pseudobiotic
my experiments

pseudobiotic.com (http://pseudobiotic.com)

mostly I'm just looking for encouragement, but I'd love ideas for future projects or potential improvements for future iterations. my theme is the...
Forum: ActionScript 3.0 04-07-2008, 06:11 PM
Replies: 6
Views: 3,548
Posted By pseudobiotic
with bitmaps: package { import...

with bitmaps:
package {
import flash.display.MovieClip;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.events.Event;
import...
Forum: Gaming and Game Development 04-07-2008, 03:19 PM
Replies: 4
Views: 1,972
Posted By pseudobiotic
maybe try testing the y before you move them. ...

maybe try testing the y before you move them. that way you'll draw them before you remove them.

if you don't want the particles going through the ground:

//replace
this._y += 20;
//with...
Forum: Gaming and Game Development 04-07-2008, 02:59 PM
Replies: 4
Views: 1,333
Posted By pseudobiotic
your code can be replaced with something like: ...

your code can be replaced with something like:
var start_x:Number = 380;
var start_y = 50;
var row_count:Number = 14;
var col_spacing:Number = -20;
var row_spacing = 50;
var row:Number = i %...
Forum: Gaming and Game Development 04-07-2008, 01:31 PM
Replies: 4
Views: 1,333
Posted By pseudobiotic
Hi Judah, if you want to convert from indexes...

Hi Judah,
if you want to convert from indexes to col/row you probably want to do something like:
var row_count:Number = 15;
var row:Number = i % row_count;
var col:Number = Math.floor( i /...
Showing results 1 to 34 of 34

 
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