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Old 07-18-2012, 06:51 PM   #1
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Default AS Help

Okay, so I'm new to AS. I'm pretty familiar with how coding works. I've done a bit of scripting in mSL (mIRC Scripting Language) which is just a small IRC client, some Python, and I'm actually about to start school in the Fall for Computer Programming. I know how things are generally done such as setting and pulling from a variable, hash tables, if-then-else statements, loops, etc.

I'm looking for some good tutorials on some certain things. I plan on trying to create my first app for the iPhone. I know this probably seems like a big step, but as I said earlier I'm familiar with things and I can learn quickly.

I'll be using Adobe Flash Professional CS5 for coding and Adobe Illustrator CS5 for creating the game graphics.

As for the specifics of what I'm looking for:
-How to "spawn" multiple enemies (Instances I guess I should say) that are going to walk at different speeds.
-Save states (Highscores, collecting items that add up to unlock new items, etc.)

Also, I'm not sure if I'd be using hash tables to store things like the different weapons, unlockable abilities, etc or if AS has a better way of doing so.

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Old 07-18-2012, 10:52 PM   #2
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Join Date: Mar 2008
Posts: 776

perhaps cartoonsmart.com would be of some help?

if your not into video tutorials, the id probably recommend either republicofcode.com or theflashconnection.com

both sites have some interesting tutorials that will help you im sure. just to set you on the right path. the first point you made in specifics about creating enemies that walk at different speeds. id do something like this:
ActionScript Code:
/* speed controls how fast it will move. x1 and y1 control were it will be created. */ var enemy:Enemy; var EnemyRef:Array; function makeEnemy(speed:Number,x1:Number,y1:Number){ /* have a movieclip in your library with the graphic of your enemy in it. right click it then go linkage. press export for actionscript and then were it says class type "Enemy". */ enemy = new Enemy(); enemy.x=x1; enemy.y=y1; addChild(enemy); // now by adding this array we can refer back to the enemy after its been created enemyRef.push(enemy); enemy.addEventListener(Event.ENTER_FRAME,enemyCode(speed)); } function enemyCode(spd:Number){ /* here we code how the enemy will behave. for simplisty we'll make it move left until it goes off screen then we'll reset it to other end of stage. */ if(enemy.x>0){ enemy.x+=spd; } else{ enemy.x=stage.stageWidth; } }

thats just a small example. i hope it helped.if a class had been used it would have things a little easier. but i guess this was enough for now.
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Old 07-19-2012, 05:23 AM   #3
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Join Date: Jul 2012
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Awesome! Thanks a lot! All three sites are pretty helpful.

Do you know where I can find a list of iPhone APIs?
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