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Old 12-12-2010, 03:44 PM   #1
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Join Date: Mar 2009
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Default [AS2] More efficient enemy coding?

Hello guys, I'm fairly new here.

I'm developing a small survival horror game, everything seems to work dandy, apart from major lag. I think I've traced this down to the fact the code for the enemies hit detection and physics, is in the enemy itself. So when I duplicate about 50 enemies for a high level, it obviously runs in each enemy instance.

Is there a way to use a for loop or function to run through all the enemies as and when they spawn? I've tried using onLoad/onEnterFrame without much success. I can post the code if need be.

I would very much appreciate some help.

Cardyak is offline   Reply With Quote

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