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Old 07-19-2011, 08:24 AM   #1
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Join Date: Jul 2011
Posts: 6
Default [AS3] Sprite sheet help

Hi all. I'm making a game with lots of objects moving down the screen at all times. The objects are different kind of bricks, so initially I had a brick class which decides which brick animation to play and an event listener that moves the brick down the screen by changing the y position. I create many instances of this brick class from my main class.

The problem I have now is that the game is lagging. I have a feeling it is due to the amount of animated bricks I have moving from top to bottom of the screen. I am now trying to make these bricks as sprite sheets but I seem to be having problems with it.

This is an example of my brick class

import flash.display.MovieClip;
import flash.display.Bitmap;
import flash.events.Event;

public class Brick extends MovieClip {

		public var _column:int;
		public var _type:int;
		var _root:MovieClip;
		public function Brick(columnNum:int, typeNum:int) {
			_column = columnNum;
			_type = typeNum;
			this.x = ....
			this.y = ....
			this.addEventListener(Event.ADDED, beginClass);
		private function beginClass(event:Event):void{
 			_root = MovieClip(root);
 			var brick :Bitmap = new Bitmap( _root.bitmaps[0] );

		public function move(evt:Event):void {	
_root.bitmaps[0] is the name of my bitmapData from the main class. I copied information from a sprite sheet to it. When I run this code, I see my brick with a white background on my stage and it's not moving. I'm not sure why there is a white background and why it's not moving? I have a feeling I'm getting the concept wrong. Thanks if anyone could help.
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