[AS3] Proper way to handle game menus
Hi all, I've searched on google in vain for a bit, so I'm here to ask you all now:
Is there a "proper" way to handle the menu system for flash games? Right now I have a "gui_mc" which has different frames labeled "Loading", "Title", "Play", "Gameover", and so on. I place this movieclip on the stage first, then use "gotoAndStop();" whenever the user clicks a button to navigate the different menus of my game. It just seems rather clunky, and I'd rather create a menu purely in actionscript.
Any tutorials around the internet, or maybe a book you all could recommend? As I said, I've had no such luck with google.