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Old 02-25-2012, 07:34 PM   #1
V_D_Gamez
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Join Date: Jan 2012
Posts: 5
Default [AS2] Problem Understanding why not working

hello everyone i have this project i am working on it isnt for school or anything its just a hobby thing but i would love to find out what i am doing wrong here
so here is my code

ActionScript Code:
//////////////////////////////////////////////////////// //////////////////// ISO GAME ////////////////////////// ///////////////// BY D'n'C GameZ /////////////////////// /////////////// 2/22/2012 2:45 pm ////////////////////// //////////////// ActionScript 2.0 ////////////////////// //////////////////////////////////////////////////////// //////////////////////////////////////////////////////// ////////////////////// LOADS /////////////////////////// //////////////////////////////////////////////////////// mapHolder= new LoadVars(); mapHolder.onLoad = mapLoad; mapHolder.load("maps.txt"); //////////////////////////////////////////////////////// /////////////////////// MAPS /////////////////////////// //////////////////////////////////////////////////////// function mapLoad(){     gameMap = mapHolder.Map001;     trace(gameMap); /* trace does work but the     tiles for the map dont show up at all that     is what i need help on to get it working     right and displaying my map */ }; //////////////////////////////////////////////////////// /////////////////////// TILES ////////////////////////// //////////////////////////////////////////////////////// game={tileW:45}; game.TileClass= function(){}; game.TileClass.prototype.clickable=false; game.TileClass.prototype.frame=100; game.Tile0= function(){}; game.Tile0.prototype.__proto__=game.TileClass.prototype; game.Tile0.prototype.clickable=true; game.Tile0.prototype.frame=1; ///////////////////////////////////////////////////////// /////////////////////// FUNCTIONS /////////////////////// ///////////////////////////////////////////////////////// function buildMap(map){     _root.attachMovie("empty","tiles",++d);     game.clip=_root.tiles;     var mapWidth = map[0].length;     var mapHeight = map.length;     for(var i=0;i < mapHeight; ++i){         for(var j=0;j <mapWidth; ++j){             var name = "t_"+i+"_"+j;             game[name]= new game["Tile"+map[i][j]];             game.clip.attachMovie("tile", name, i*100+j*2);             game.clip[name]._x = (j-i)*game.tileW;             game.clip[name]._y = (j+i)*game.tileW/2;             game.clip[name].gotoAndStop(game[name].frame);             game[name].depth=(j+i)*game.tileW/2*300+(j-i)*game.tileW+1;         }     } } ////////////////////////////////////////////////////////// ///////////////////// INITIALIZE ///////////////////////// //////////////////////////////////////////////////////////                     buildMap(gameMap);//comand to set map up                                         ////////////////////////////////////////////////////////// //////////////////// INSIDE TEXT FILE //////////////////// ///////////////// TEXT FILE NAME maps.txt //////////////// ////////////////////////////////////////////////////////// /* Map001=[[0,0,0,0,0,0,0,0,0,0],         [0,0,0,0,0,0,0,0,0,0],         [0,0,0,0,0,0,0,0,0,0],         [0,0,0,0,0,0,0,0,0,0],         [0,0,0,0,0,0,0,0,0,0],         [0,0,0,0,0,0,0,0,0,0],         [0,0,0,0,0,0,0,0,0,0],         [0,0,0,0,0,0,0,0,0,0],         [0,0,0,0,0,0,0,0,0,0],         [0,0,0,0,0,0,0,0,0,0]         ]; */ ////////////////////////////////////////////////////////// ////////////////// FAST OBJECT SETUP ///////////////////// ////////////////////////////////////////////////////////// /* in order for this to work you need to make 2 movieclips  movieclip 1 name(whatever you want) export for actionscript  identifier name as (empty)  movieclip 2 name(whatever you want) export for actionscript  identifier name as (tile)    and draw a tile in the tiles moviclip  */

any help on understanding this would be great thanks

Last edited by V_D_Gamez; 02-25-2012 at 07:47 PM.
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