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Old 04-28-2012, 01:55 AM   #1
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Default [AS3] difficult collision detection

So I have a monster on the stage.
I also have a character, and inside of the character symbol, a throwing knife symbol.
Inside of the throwing knife, I made a motion tweet to throw the knife each direction (left and right).
The throwing knife x and y coordinates do not change, as the knife just moves accross the symbol.
So between the monster and the throwing knive, nothing is moving.
However, how do I test when they overlap each other??
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Old 04-28-2012, 12:07 PM   #2
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You could do the tween in code instead, this way it can react to obstacles (like say, a wall) properly.
Signature: I wrote a pair of articles about the timeline.
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Old 04-28-2012, 06:19 PM   #3
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I was considering trying that. It may be the only way.. Anyone else have any thoughts?
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Old 07-31-2012, 07:34 AM   #4
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collision detection doesnt work for movieclips which are playing, not all of the time anyway. chances are what you have already works fine, but only when the movieclip isnt playing. i had the same problem.
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