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Old 05-07-2012, 05:21 PM   #1
ydarg2006
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Join Date: Mar 2012
Location: Manhattan, KS
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Default Fullscreen functionality is broken.

I am making a dj mixing board with music and video. At the load of the swf every video is loaded. Here is that code:

ActionScript Code:
var pb3:FLVPlayback  = new FLVPlayback();      pb3.source="videoThreeLong.flv";      pb3.x=0;      pb3.y=-75;      pb3.blendMode="difference";      pb3.volume=0;      pb3.scaleX=2.3;      pb3.scaleY=2.3;      pbs.push(pb3);

Each video has it's own corresponding button. When that button is pressed, the function is as follows:

ActionScript Code:
function noThree(e:MouseEvent):void {          if (pb3.stage) {              removeChild(pb3);              pb3.volume=0;          } else {              addChild(pb3);              pb3.volume=1;          }      }

I am publishing it to html to be viewed and interacted with. The fullscreen function works as long as none of the videos are visible. Once I make the videos visible, they play at fullscreen while the stage shrinks back to normal size. (I have attached a picture of this happening and one of what the stage should look like) At this point the stage cannot be interacted with until esc. is pressed. I need the stage to stay fullscreen so that the user can interact with the buttons that play the videos and adjust the volume. I have tried many different forms of fullscreen, here is my current code:

ActionScript Code:
this.Btn.addEventListener(MouseEvent.CLICK, toggleFullscreen);      var screenCheck:Boolean = false;      var swfStage:Stage = this.stage;      swfStage.scaleMode = StageScaleMode.EXACT_FIT;      swfStage.align = StageAlign.TOP;        function toggleFullscreen(event:MouseEvent):void {            if(screenCheck == false){                  stage.displayState = StageDisplayState.FULL_SCREEN;              pbs.displayState = StageDisplayState.FULL_SCREEN;              screenCheck = true;                      }else{                      stage.displayState = StageDisplayState.NORMAL;              pbs.displayState = StageDisplayState.NORMAL;              screenCheck = false;                      }      }

Ive been trying to figure this out for weeks with no luck on my own. I'm not sure if I need to tell the stage somehow to stay fullscreen when the button is pressed? I tried to add in

stage.displayState = StageDisplayState.FULL_SCREEN;

to the if else statement with no luck. I need it for my BFA show this Friday, if anyone can help I would greatly appreciate it!
Attached Thumbnails
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Size:	64.6 KB
ID:	38456   Click image for larger version

Name:	Picture 2.png
Views:	26
Size:	40.7 KB
ID:	38457  

Last edited by ydarg2006; 05-07-2012 at 09:39 PM.
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Old 05-07-2012, 08:29 PM   #2
FusionFactor
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Default

Please format your code. You'll probably receive more code then.

"[AS]" tags
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Old 05-07-2012, 09:40 PM   #3
ydarg2006
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Fixed it. Thank you for that. You wouldn't actually know how to help me would you?
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