music drum machine
Hello, I want to code a drum sequencer, but I'm stuck at the best way to go with it.
Basically, on the timeline issue. I can play x amount of sounds at any given time, what I don't figure out yet, is how to manage time events, and if this would be the best route to go.
Figured I could use 60 bpm, which can be used at 60 fps movieclip, but afterwards, use an if comparisson at everyframe?
For subframes, either i choose a different fps or go with timing classes.
Any ideas are more than welcome.