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Old 06-23-2012, 09:13 PM   #1
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Join Date: Mar 2012
Posts: 6
Default Importing data from a XML to create a level

Hi guys,

I'm making a small platformer and planned on using Ogmo Editor to create my levels. Ogmo gives me the XML document, but for some reason I can't recreate the level. I've included images of the OEL file and my result vs the ogmo result. Also when I trace the length or crack ofr levelArray I get 887 instead of 864 (36x24).

ActionScript Code:
public function createLevel(levelID,s):void         {             xmlLoader.addEventListener(Event.COMPLETE, LoadXML);             xmlLoader.load(new URLRequest("Level11.oel"));             function LoadXML(e:Event):void             {                 levelXML = new XML(e.target.data);                 xmlFilter = levelXML.*                 for each (var levelTest:XML in levelXML)                 {                     crack = levelTest;                 }                                 levelArray = crack.split('');                 count = 0;                 for(i = 0; i <= 23; i++)                 {                     for(j = 0; j <= 35; j++)                     {                         if(levelArray[i*36+j] == 1)                         {                             block = new Platform;                             s.addChild(block);                             block.x = j*20;                             block.y = i*20;                             count++;                             trace("i ", i);                             trace("blockX ",block.x);                             trace("j ",j);                             trace("blockY ",block.y);                         }                     }                 }                 trace("count ",count);             }
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Old 06-24-2012, 01:20 AM   #2
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Join Date: Mar 2012
Posts: 6

Solved: I had an "/n" at the end of each line.
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