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Old 06-26-2012, 06:31 PM   #1
ibrahim011
Registered User
 
Join Date: Jun 2012
Posts: 4
Default [AS3] when I click my circles it doesn't match the randomly generated pattern.

i made a game in which you have nine circles and you have to click in the order randomly generated. when I click my circles it doesn't match the randomly generated pattern.

Heres my code:



import flash.events.MouseEvent;
import flash.events.Event;

var dictictionary = new Dictionary();
dict[obj_1] = "1";
dict[obj_2] = "2";
dict[obj_3] = "3";
dict[obj_4] = "4";
dict[obj_5] = "5";
dict[obj_6] = "6";
dict[obj_7] = "7";
dict[obj_8] = "8";
dict[obj_9] = "9";


var pattern:Array = [dict[obj_1], dict[obj_2], dict[obj_3], dict[obj_4], dict[obj_5], dict[obj_6], dict[obj_7], dict[obj_8], dict[obj_9]];

var shuffledPattern:Array = new Array(pattern.length);

var randomPos:int = 0;
for (var i:int = 0; i < shuffledPattern.length; i++)
{
randomPos = int(Math.random() * pattern.length);
shuffledPattern[i] = pattern[randomPos];
pattern.splice(randomPos, 1);
}

trace(shuffledPattern);

//ONCLICK fuction
// circles dim on click
//trace circle value

var clickpattern:Array = []


obj_1.addEventListener(MouseEvent.CLICK, onclick)

function onclick (m:MouseEvent){

obj_1.alpha = 0.5
clickpattern.push(dict[m.currentTarget])
trace(clickpattern);
}

obj_2.addEventListener(MouseEvent.CLICK, onclick2)

function onclick2 (m:MouseEvent){

obj_2.alpha = 0.5
clickpattern.push(dict[m.currentTarget])
trace(clickpattern);

}

obj_3.addEventListener(MouseEvent.CLICK, onclick3)

function onclick3 (m:MouseEvent){

obj_3.alpha = 0.5
clickpattern.push(dict[m.currentTarget])
trace(clickpattern);

}

obj_4.addEventListener(MouseEvent.CLICK, onclick4)

function onclick4 (m:MouseEvent){

obj_4.alpha = 0.5
clickpattern.push(dict[m.currentTarget])
trace(clickpattern);


}

obj_5.addEventListener(MouseEvent.CLICK, onclick5)

function onclick5 (m:MouseEvent){

obj_5.alpha = 0.5
clickpattern.push(dict[m.currentTarget])
trace(clickpattern);

}

obj_6.addEventListener(MouseEvent.CLICK, onclick6)

function onclick6 (m:MouseEvent){

obj_6.alpha = 0.5
clickpattern.push(dict[m.currentTarget])
trace(clickpattern);

}

obj_7.addEventListener(MouseEvent.CLICK, onclick7)

function onclick7 (m:MouseEvent){

obj_7.alpha = 0.5
clickpattern.push(dict[m.currentTarget])
trace(clickpattern);
}


obj_8.addEventListener(MouseEvent.CLICK, onclick8)

function onclick8 (m:MouseEvent){

obj_8.alpha = 0.5
clickpattern.push(dict[m.currentTarget])
trace(clickpattern);

}

obj_9.addEventListener(MouseEvent.CLICK, onclick9)

function onclick9 (m:MouseEvent){

obj_9.alpha = 0.5
clickpattern.push(dict[m.currentTarget])
trace(clickpattern);
}

done.addEventListener(MouseEvent.CLICK, doneclick)

function doneclick (m:MouseEvent){
if (shuffledPattern == clickpattern){

trace("you win");
}
else{

trace("you lose")
}

}
ibrahim011 is offline   Reply With Quote
Old 07-01-2012, 08:08 PM   #2
-:)lauri
Senior Member
 
Join Date: Aug 2008
Location: Helsinki, Finland
Posts: 1,184
Default

Maybe you should test if the elements in your dictionary and in your array are the same.

This: "shuffledPattern == clickpattern" test if your array objects is the same as your dictionary objects which will return always false while it doesn't test wether the elements in them are the same and in same order as I guess you was trying manage to do with that part in your code.
-:)lauri is offline   Reply With Quote
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