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Old 08-19-2012, 07:49 AM   #1
FusionFactor
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Default Odd text blur - fixed with click???

Hey!

I'm working on a chat application. Once a user types a message and hits enter, the message is transferred into a "chat bubble" and the bubble floats up 60 pixels (via TweenMax). Occasionally, the text will blur itself once it's moved. And then it is fixed once I click the text. It's really weird. How can I fix this?

Occasionally, I won't have to click it for it to be normal. That's usually the first "chat bubble".


Any help is appreciated!
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Last edited by FusionFactor; 08-19-2012 at 06:27 PM.
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Old 08-19-2012, 08:58 PM   #2
FusionFactor
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Here's a visual example:

<-- How the text looks

<-- How I want the text to look


Please help!!!!!!!!!!!
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Old 08-20-2012, 03:55 AM   #3
[afz]snickelfitz
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is the font embedded?
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Old 08-20-2012, 04:52 AM   #4
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Quote:
Originally Posted by [afz]snickelfitz View Post
is the font embedded?
Yes, it is. I added the textfield to a movieclip and use TweenMax to tween the mc 60 pixels up. I tried setting the stage's focus to the "chat bubble" and everything.
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Old 08-20-2012, 05:35 AM   #5
[afz]snickelfitz
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May be an xy coordinate idiosyncrasy of textfields with bitmap fonts.
ie: set the coords of the textfield to whole numbers.
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Old 08-20-2012, 06:37 AM   #6
santanoa
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Good point, [afz]snicklefitz.

Check out the roundProps plugin in TweenLite. Should help you out.
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Old 08-20-2012, 06:39 AM   #7
[afz]snickelfitz
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Forgot about that one!
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Old 08-20-2012, 06:45 AM   #8
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And you guys call yourselves "Club Greensock"...

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Old 08-20-2012, 06:46 AM   #9
[afz]snickelfitz
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Lol
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Old 08-20-2012, 05:44 PM   #10
FusionFactor
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Quote:
Originally Posted by [afz]snickelfitz View Post
May be an xy coordinate idiosyncrasy of textfields with bitmap fonts.
ie: set the coords of the textfield to whole numbers.
The coordinates were never not whole numbers. But, for some reason, changing the how far I had tweened the MovieClip affected the font. But I'm still not too sure

Either way, problem solved. Thanks guys
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