I'm trying to create two new properties called startX and startY that I can use with a Sprite.
so when I create
var eachBall:Sprite = Sprite(new AnimateBall());
I can set the property startX and startY like so
eachBall.startX = eachBall.x
eachBall.startY = eachBall.y;
this doesn't need to override the x and y it's just merely a datastore. Any ideas how I can accomplish this?