Home Tutorials Forums Articles Blogs Movies Library Employment Press

Go Back   ActionScript.org Forums > General > Gaming and Game Development

Reply
 
Thread Tools Rate Thread Display Modes
Old 06-03-2008, 03:02 AM   #11
Kingslayer
Registered User
 
Join Date: May 2008
Posts: 20
Default

http://bananaz2.kilu.de/index.php?do...4c9b2e3db1f441

here you go... i gotta upload the newest one tomorrow but the code doesnt really change....
Kingslayer is offline   Reply With Quote
Old 06-03-2008, 03:01 PM   #12
fitz
Registered User
 
Join Date: Apr 2008
Posts: 173
Default

Doh, it could be because your file is using Flash 7, Actionscript 2.0. Sorry can't help ya. I'm strictly AS3
fitz is offline   Reply With Quote
Old 06-03-2008, 03:55 PM   #13
rrh
throw a trace() in there
 
Join Date: Dec 2006
Posts: 1,982
Default

I'm a little wary of how you're removing movieClips:

Try this:
ActionScript Code:
trace("line1"); _root.createEmptyMovieClip("identifier", this.getDepth()); trace("line2"); identifier.removeMovieClip();

You will notice that the "line2" trace is never executed, so neither is the identifier.removeMovieClip() and you will end up with a whole bunch of empty movieclips before too long. And that will bog you down.

I can't quickly explain what I would have done to remove that, because I would have structured the whole program differently, and would have had an array of asteroids, an array of lasers, etc. And then I'd loop through those arrays when I decide which ones need to be deleted. And like Fitz, I do games in AS3 now, so I don't remember if there's any getMovieClipAtDepth or something in AS2.
rrh is offline   Reply With Quote
Old 06-03-2008, 06:55 PM   #14
Kingslayer
Registered User
 
Join Date: May 2008
Posts: 20
Default

thx for the help, i think i fixed that i got another object that removes the 'identifiers" now

Code:
	nam = _root.identifier;
	if (nam<>"undefined") {
		nam.removeMovieClip();
still laggy tho... does anybody else have ideas? btw here is my newest version.

http://bananaz2.kilu.de/index.php?do...3ac2de69e166fe
Kingslayer is offline   Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:56 PM.

///
Follow actionscriptorg on Twitter

 


Powered by vBulletin® Version 3.8.5
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
Ad Management plugin by RedTyger
Copyright 2000-2013 ActionScript.org. All Rights Reserved.
Your use of this site is subject to our Privacy Policy and Terms of Use.