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Old 02-17-2010, 03:40 PM   #1
bella28
Registered User
 
Join Date: Feb 2010
Posts: 1
Default Drag and Drop Child Movieclip

Just trying to muddle through as3.

I am trying to implement a drag and drop feature that allows the user to the drag and drop multiple copies of the same movieclip leaving the orignial behind in the same position on the stage.

I have the code to create the drag and drop - how do I now do it so that it is the duplicate that is dragged in AS3

Code below:
////////////////////////////////////////
// Drag & Drop
//////////////////////////////////////
signRetirement.addEventListener(MouseEvent.MOUSE_D OWN, grabMe);
signRetirement.buttonMode = true;

var me:Object;
function grabMe(e:MouseEvent):void{
me = e.currentTarget;
me.removeEventListener(MouseEvent.MOUSE_DOWN, grabMe);
me.startDrag();
stage.addEventListener(MouseEvent.MOUSE_MOVE, dragMe);
stage.addEventListener(MouseEvent.MOUSE_UP, dropMe);
}
function dropMe(e:MouseEvent):void {
stage.removeEventListener(MouseEvent.MOUSE_UP, dropMe);
stage.removeEventListener(MouseEvent.MOUSE_MOVE, dragMe);
me.stopDrag();
me.gotoAndStop(2);
me.addEventListener(MouseEvent.MOUSE_DOWN, grabMe);
}
function dragMe(e:MouseEvent):void {
e.updateAfterEvent();
}
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Old 02-17-2010, 04:34 PM   #2
jooniya
Interactive Des/Dev
 
Join Date: Jan 2010
Location: Philadelphia, PA
Posts: 232
Default

My initial thought is that you'd need to write a clone function for your sprite. So when it's dropped, you can call me.clone();

clone() would look something like:

public function clone():Sprite
{
return new ClassName();
}
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