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Old 07-13-2012, 10:14 AM   #1
mrNoddy
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Join Date: Aug 2009
Location: London, UK
Posts: 115
Default Compiled SWF running differently to testing in IDE

Hello.

I have an incredibly frustrating bug, I've found similar stories but no answers, so I'm posting this here. Using CS5 on Mac, when I test my code (CMD + ENTER) it runs fine. It's smooth, fast, mouse events all trigger as expected (my app uses a lot of gestures based of mouse tracking). When I publish it to test on a PC, or run the SWF from that publish, all the mouse events go wrong, almost like the tracking is working at 10fps instead of the 60 it's supposed to.

I've tried CPU, GPU and zero acceleration. I've tried changing the stage FPS to 30, 45, 120 etc. I've tried publishing on a different machine, and also on a PC. It's the same. I'm running the debugger version of the player, no errors are logged.

Any ideas? I'm going crazy.

Thanks.
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Old 07-16-2012, 12:01 AM   #2
Sonny
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Join Date: Aug 2010
Location: Sydney,Australia
Posts: 132
Default

I came across this one some time back::
http://demonsterdebugger.com/

(Do note the fps you set the flash file to run in is not always the fps you get when your swf runs. depending on the computations going on the fps might be lower .)

may be that will give you a idea as to whether your fps is actually dropping or if any variable is not working the way it is meant to work .
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