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Old 08-04-2012, 12:51 PM   #1
Impacatus
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Join Date: Jan 2009
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Default Why haven't there been many open source alternatives to flash?

I think the flash platform has a lot going for it. It makes it really easy to create and distribute games and programs across multiple platforms. What I don't like is that it's proprietary and controlled by the whims of a single corporation.

So, why hasn't anyone in the open source world tried to compete with it? Make a virtual machine / language interpreter bundled with a gui. With a sophisticated system of permissions, it could even be used for normal desktop software.

I know about html5, but from what I understand it's not really sufficient to replace flash from a game maker perspective. The main difficulty is that it's so much harder to distribute. Although it's an open standard, it's controlled by a massive organization that's likely to be slow to make improvements. It seems far short of what it could be at the moment.

The reason I ask is because I'm strongly considering attempting to make something like this. Even though I'm relatively amateur, I don't see why it wouldn't work. So I'd like to know why this hasn't been done before. Is there some obstacle I overlooked, or have there been attempts that failed, or what?
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Old 08-12-2012, 03:32 AM   #2
dmb85
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Default

People tout "open standards" and "open source" as being the utopia of software development eco-systems, as if the benefits are so self-evident that they require no further explanation. But I have not encountered a convincing argument for why this is. Sure it fosters collaboration and is more 'democratic', but it also results in fragmentation, competing implementations, and responds too slowly to changing trends and technology.

As you're already aware, HTML's wonderfully democratic design-by-committee has given us a web platform that took nearly a decade to even acknowledge web video after the fact, and has still not agreed on a video format. Its given us a fraught development process where we must painstakingly account for the bugs and differing implementations of half a dozen browsers.

If you want to bring that kind of environment to a Flash type platform, I don't think you'll have many takers. The reason Flash was so successful in the first place is precisely because it was proprietary and controlled by the "whims" of a single corporation. It turned out the "whims" of this corporation were actually the whims of web developers everywhere, and allowed them to bypass the decades that would go by before the W3C could shape HTML into something that would respond to current needs.
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