Manipulating frames in the timeline
I've got a first frame in the timeline in which the stage has a play button that, when pressed, advances the timeline to the next frame, where the game should actually start, with UFO's and stuff flying through the stage. But I want the "action" to start only in the second frame of the timeline. I tried this, it doesn't work: the UFO's don't appear in the first frame but don't appear in the second either, as I wanted.
if (currentFrame == 2) //it's wrong, I was just trying...
If I don't put the "if", in the first frame (with the play button) all the UFO's appear, flying across the stage. They aren't supposed to.
If I put the "if", there are no UFO's at all, in any frame.
Any ideas? Thanks