You can use the for-each-in loop with Arrays.
It's a bit more compact and orderly, and it might be slightly faster.
Also, since all of the enemies are identical types, you can use a Vector instead of an Array in Flash 10 or higher. It processes much faster.
ActionScript Code:
for each (varein enemyArray){if(e.width==100 && hero.hitTestObject(e){//insert relevant action here}}