mySound = new Sound();
this wat only works with the "music" file linkage from the library, so if u removed it sure won't work..... will try to call the "music"sound from the lib and won't b there so will ignore it.
So u need to put the "music" in the new *.swf that the old one has and instaniate it, thus means that this is not the best way.
i.e. as Mr. Billy said it works in _level0
but if u wanna do it as u want, and load it to another movie just drag the sound file and drop it in the time line and expand your frames to fit the whole sound ..... this is not the perfect way to play sound but I think the only way that works with loading swf that has sounds
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