Tween Animations suddenly Halt
This one has me stumped. I'm running a simple tween animation that has a 'stop(); call at the end of it. It works great. But if I run too many other animations at the same time, the tween stops abruptly in the center of the animation (it's scrolling an object across the screen). And it doesn't move from there until it receives another command to continue. Do I need to have some kind of conditional statement that says 'if the current frame is >=15 then stop'?