Thanks for the reply Syllo.
I tried to start the sound earlier, and then restart it later, however the jumpy animation issue remains...
I would also like to fix this problem by a different method if possible, as I need to implement a whole bunch of other sounds going on throughout the game, including dynamic/ variable sound & speech.
It would look pretty bad if the animation glitches every time a sound is triggered.
Anyone else come across this problem?
Many thanks in advance!