| Home | Tutorials | Forums | Articles | Blogs | Movies | Library | Employment | Press | Buy templates |
|
|
#1 |
|
Registered User
Join Date: Aug 2007
Posts: 2
|
hey guys..
I've built a small game with multiple enemies firing stuff at the same time. And here's the problem.. each shot makes a sound by simply creating a sound-object like this: var es:explSound_1=new explSound_1(); es.play(); ..it can get very crowdy, and multiple sounds of the same type are played at the same time. The sound now overdrives and gets disturbingly loud. Does anyone know how to prevent this from happening? |
|
|
|
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| loading multiple sounds | rohcahs | ActionScript 2.0 | 0 | 03-20-2007 10:33 PM |
| Audio Synch Problems with Sound Objects | rkjayda | ActionScript 2.0 | 0 | 07-26-2006 12:18 AM |
| flash multiple sound help | premit | ActionScript 2.0 | 4 | 06-22-2006 08:59 AM |
| controlling multiple sound objects??!! | elipsis | ActionScript 1.0 (and below) | 5 | 02-04-2002 07:36 PM |
| loading external sound objects | j-man | Simple Stuff (Newbies) | 3 | 11-27-2001 07:23 PM |