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Old 12-18-2007, 12:29 AM   #1
Bhalos
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Default [F8] Creating a paddleball game

Hey all,

I've always wanted to create a paddle ball game (mostly since it was one of my favorite toys when I was a kid ). So I decided to begin my project.

Here is what I want my final result to be like: http://www.addictinggames.com/paddleballdeluxe.html

Now, being a actionscript beginner myself, I'm pretty clueless on how to make this game. From the games I've made thus far didn't really have any physics in them. And I'm assuming a paddle ball game would involve some pretty difficult physics.

I also don't know how they made the string on the ball and all the details about it (How it is actually "string-like" and how it pulls the ball back).

Anyways if anyone can help me out, your time would be greatly appreciated.

Thanks.
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Old 12-18-2007, 01:24 AM   #2
newblack
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you can look into using a physics engine- which should offer you a clean api for the simulation end of things. for flash 8 you can look into FLADE: http://cove.org/flade/

i've written a rigid body physics engine for as3- you wouldn't be able to use it, but you can look through the code to get a sense for what's going on (more info on my blog in my sig): http://code.google.com/p/foam-as3/

if you decide to figure it out for yourself, a lot of the concepts aren't too difficult once you wrap your head around them and i'm happy to help.
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