I have been trying to create a platform game using vector calculations for the motion / friction /gravity / bounce etc. All is good - I have a ball bouncing merrily along off my vector floor - until the ball should come to a standstill on the floor due to the friction and lack of bounciness. then the ball just jitters on the surface when I want it to come to a standstill. What I actually want is for the ball not to bounce but stick to the surface. I think it's the gravity vector being added each time making it do this.
I know I'm being a bit vague but has anyone ever used vectors for this kind of game and if so do you have any ideas on how I can get my ball to come to rest? Do I have to hack it?
Thanks in advance