Hey everybody. Has anyone else experienced the problem where they load a large bitmap into a movie, increasing the size of the .fla file size considerably, but after deleting the bitmap from the library, the file size stays the same or actually gets larger? I'm not talking about the .swf file here...I just mean the .fla file. Anyways, hope someone can help me!
It may not be the most elegant method, but you might want to try copying/pasting layers into another .fla. Only the active files in the library will be transfered, making you lose the dead weight, while most likely preserving all frame, button and clip actions. It's all theory, but it makes sense...
Of course if you have about fifty layers with hundreds of objects in your library, you're better off with a big .fla, huh?
I too have had this problem. The way I got round it was to save the fla file with a different name which got rid of the ghost of the bit map, this also applies to other library items
These will reduce your FLA filesize. Try them out and tell me how it goes.
Delete unused symbols from your library
(Library panel menu > Select Unused Items, now you can press DELETE to get rid of those safely. Repeat the process a few times to eliminate nested symbols as well)