ActionScript Code:
on (press){
_root.L_size = 1;
}
// The code to size a MC.
onClipEvent (load){
_root.L_size = 0;
}
onClipEvent (mouseMove){
if (_root.L_size){
if (_xmouse < _xmouse + (_xmouse + _root._xmouse)){
_xscale = this._x - _root._xmouse;
}else if (_xmouse > _xmouse + (_xmouse + _root._xmouse)){
_xscale = this._x - _root._xmouse;
}else if (_ymouse < _ymouse + (_ymouse + _root._ymouse)){
_yscale = this._y - _root._ymouse;
}else if (_ymouse > _ymouse + (_ymouse + _root._ymouse)){
_yscale = this._y - _root._ymouse;
}
}
}
I think that is what you are looking for, I haven't tried it, but by looking at it, you just forgot to change some of the x values to y, as it seems you just copied the x sizer portion of the code for the y.
Good luck.