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#1 |
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Member
Join Date: Oct 2006
Posts: 43
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Hi there, guys!
I work at an e-learning company, where we often need to improve our techniques, aiming a faster production. A few years ago, we developed a .as file, which is externally loaded to run some tween animation. Then, in our .fla files, we used to call the functions, to provide proper animation without "tweening the timeline". We had, back then, several types of tweened animations. Recently, we improved it even more, providing an automatic movieclip detection in the .fla files. It works like this: once a MC is detected, it automatically inserts a single type alpha 0>100 animation tween. We are, then, free to focus on proper visual object disposal. But, we need to further improve our methods, now. And I really don't know how! That is why I'm posting this thread: to get to know about you and your experience, to learn even more. Feel free to describe your "time saving procedures" in Flash development. Is always welcoming to learn that stuff. |
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#2 |
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Member
Join Date: Oct 2006
Posts: 43
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Well, nice to see that so many people round here have something to share about! :P
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#3 |
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Super Moderator
Join Date: Jan 2002
Location: Centreville, VA
Posts: 24,878
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Thanks for being sarcastic... What is your question???
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__________________
CyanBlue / Jason Je / Macromedia Certified Flash Developer & Designer http://CyanBlue.FlashVacuum.com http://www.FlashVacuum.com http://tutorials.FlashVacuum.com Do NOT PM, Email or Call me... Your question belongs right in this forum...
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#5 |
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Member
Join Date: Oct 2006
Posts: 43
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Hi there, Cyan! Didn't know you were also admin at this forum.
Well, it's not properly a question. I was wondering if any of the people round here had any progress, improving Flash usage, someway. The Tweener class is nothing more than the same .as we already used years ago. It came a little late. Nothing to be proud of, since i connected 2+2 while I was using the Flash Slide Presentation mode: "How in the hell's name do they do that auto-tweenings?" I just wanted to hear people's experiences! Last edited by marconehilton; 12-09-2008 at 02:23 PM.. |
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#6 |
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Super Moderator
Join Date: Jan 2002
Location: Centreville, VA
Posts: 24,878
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Well... I've worked on the e-learning industry for two years or so, and I probably have something that might/might not be helpful to others... I'd love to share what I know, but I am not going to write a book about my experience... What I am saying is that your question is too broad if you know what I mean...
![]() Um... Do I know you from somewhere???
__________________
CyanBlue / Jason Je / Macromedia Certified Flash Developer & Designer http://CyanBlue.FlashVacuum.com http://www.FlashVacuum.com http://tutorials.FlashVacuum.com Do NOT PM, Email or Call me... Your question belongs right in this forum...
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#7 |
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Registered User
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#8 |
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Super Moderator
Join Date: Jan 2002
Location: Centreville, VA
Posts: 24,878
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Normally FlashDevelop does a good job...
__________________
CyanBlue / Jason Je / Macromedia Certified Flash Developer & Designer http://CyanBlue.FlashVacuum.com http://www.FlashVacuum.com http://tutorials.FlashVacuum.com Do NOT PM, Email or Call me... Your question belongs right in this forum...
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#9 |
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Obfuscated Coder
Join Date: Apr 2008
Posts: 686
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FlashDevelop for me too. It's got the IDE beat on almost every front.
__________________
man.mask = mask_mc; Sigh. The AS3 version just doesn't look at nice as 'man.setMask(mask_mc);' |
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#10 |
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Senior Member
Join Date: May 2006
Posts: 139
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Yep, I'm all over FlashDevelop like a fat kid on a smarty.
There seems to be a bit of a shift towards using Flex Builder/Eclipse for developing for Flash though I'm not sold as of yet. It will be interesting to see what Adobe does (if anything) with the editor in the Flash IDE. Now that Adobe are pimping Flex I can't see them creating a code editor as-good in Flash. It's more likely they will offer some kind of 'Publish in Flash' plugin for for Flex Builder IMHO. |
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